Dear Players,
We share with you [b]update 2.3.0.3[/b] which will resolve some of the problems related to the recent release and include some additional changes:
[b]Added[/b]
[list]
[*] Option to disable Remote Storage Access in the game Customisation Options
[*] Tool durability loss tab in the economy summary window
[*] Option to hide Survival Parameters in the User Interface settings
[*]The crafting slider now shows the resource requirements and where the items are taken from (player inventory or remote storage)
[*]Missing sounds of snow and cloth being struck by melee weapons (pickaxes, cudgels, hammers, spears)
[/list]
[b]Fixed[/b]
[list]
[*] NPCs (mainly vendors) not moving due to being overloaded
[*] Stacking of items not working in the details of the building
[*] Production summary tabs not replicating to client correctly
[*] Various instances where the player could walk faster than intended, e.g. when encumbered
[*] Fish that could not be caught in the northern part of the map
[*] Issue with the "Listen to the conversation" objective in the "Oatkeeper: Old Habbits Die Hard" quest
[*] The Inventory list would scroll to the selected item while another player was crafting items
[*] Mounts dying while being sold if they had anything in their inventory and weren't assigned to a stable
[*] The player being able to move a family of 3 (one of whom is pregnant) from a house for 4 to a house for 3
[*] Loading tip about the deleted Handyman skill will no longer be displayed
[*] Translation errors in pl, ko, ru, ua, nl, de and hu
[*] Goods sold at Market Stalls were not included in the Economy Summary tab
[*] Displaying the number of produced and used: Coins, Buckets of Water, Buckets of Milk, and Waterskins with Water in the Economy Summary tab
[*] Only one cradle was visible when having two babies
[*] D-pad didn't work in the trade menu
[*] Sorting items by condition
[*] Inspector mode being still on after leaving the trade menu or the chest menu
[*] After moving the stack in or out of the chest, an item below the transferred one might dissapear
[*] Player could build furniture without all required resources
[*] Remote Storages work with Simple Bags and Bags now
[*] Collapsable lists in the village management window sometimes showed 0 entries
[/list]
[b]Updated[/b]
[list]
[*] Economy Summary tab shows current number of items in the Storages now
[*] Optimised animals
[*] Optimised Inspector Mode
[*] Optimised item memory usage
[*] Optimised audio memory usage
[*] Optimised UI memory usage
[*] Optimised some particle systems
[*] All languages
[*] The following items now grant more technology points when crafted: Pear Juice, Pear Wine, Cherry Wine, Plum Wine, Plum Juice, Oat Beer, Rye Beer, Mead
[*] The following items now grant less technology points when crafted: Apple wine, Berry Juice, Oat Ale
[*] The following items now grant more experience points when crafted: Cherry Wine, Pear Wine, Plum Wine, Oat Beer, Rye Beer, Mead
[*] Changed vendor availability for the following items: Arrows, Bolts, Healing Potions, Potion of Health, Potion of Satiety
[*] Time periods in the Production Summary tab now have special icons
[*] “Transfer All” now transfers only unequipped items
[/list]
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/