Patch 2.3.0.3 on the Public Branch

Dear Players, We share with you [b]update 2.3.0.3[/b] which will resolve some of the problems related to the recent release and include some additional changes: [b]Added[/b] [list] [*] Option to disable Remote Storage Access in the game Customisation Options [*] Tool durability loss tab in the economy summary window [*] Option to hide Survival Parameters in the User Interface settings [*]The crafting slider now shows the resource requirements and where the items are taken from (player inventory or remote storage) [*]Missing sounds of snow and cloth being struck by melee weapons (pickaxes, cudgels, hammers, spears) [/list] [b]Fixed[/b] [list] [*] NPCs (mainly vendors) not moving due to being overloaded [*] Stacking of items not working in the details of the building [*] Production summary tabs not replicating to client correctly [*] Various instances where the player could walk faster than intended, e.g. when encumbered [*] Fish that could not be caught in the northern part of the map [*] Issue with the "Listen to the conversation" objective in the "Oatkeeper: Old Habbits Die Hard" quest [*] The Inventory list would scroll to the selected item while another player was crafting items [*] Mounts dying while being sold if they had anything in their inventory and weren't assigned to a stable [*] The player being able to move a family of 3 (one of whom is pregnant) from a house for 4 to a house for 3 [*] Loading tip about the deleted Handyman skill will no longer be displayed [*] Translation errors in pl, ko, ru, ua, nl, de and hu [*] Goods sold at Market Stalls were not included in the Economy Summary tab [*] Displaying the number of produced and used: Coins, Buckets of Water, Buckets of Milk, and Waterskins with Water in the Economy Summary tab [*] Only one cradle was visible when having two babies [*] D-pad didn't work in the trade menu [*] Sorting items by condition [*] Inspector mode being still on after leaving the trade menu or the chest menu [*] After moving the stack in or out of the chest, an item below the transferred one might dissapear [*] Player could build furniture without all required resources [*] Remote Storages work with Simple Bags and Bags now [*] Collapsable lists in the village management window sometimes showed 0 entries [/list] [b]Updated[/b] [list] [*] Economy Summary tab shows current number of items in the Storages now [*] Optimised animals [*] Optimised Inspector Mode [*] Optimised item memory usage [*] Optimised audio memory usage [*] Optimised UI memory usage [*] Optimised some particle systems [*] All languages [*] The following items now grant more technology points when crafted: Pear Juice, Pear Wine, Cherry Wine, Plum Wine, Plum Juice, Oat Beer, Rye Beer, Mead [*] The following items now grant less technology points when crafted: Apple wine, Berry Juice, Oat Ale [*] The following items now grant more experience points when crafted: Cherry Wine, Pear Wine, Plum Wine, Oat Beer, Rye Beer, Mead [*] Changed vendor availability for the following items: Arrows, Bolts, Healing Potions, Potion of Health, Potion of Satiety [*] Time periods in the Production Summary tab now have special icons [*] “Transfer All” now transfers only unequipped items [/list] Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/