[img]{STEAM_CLAN_IMAGE}/35668477/653af56dcb97956b618228d4b21667f8d6c04d2d.png[/img]
[h2]Ready to paint your town?🎨😄[/h2]
After decorating your village with crests, we take it one step further and introduce an [b]update 2.3.0.0[/b] that, among other features, allows you to add some colour and patterns to your walls.
But that’s not all!
Other new features include, but are not limited to:
[list]
[*] the economy tab,
[*] remote storage,
[*] “take all” option.
[/list]
We also fixed problems such as animals leaving their pens. As always, a number of updates were introduced, e.g., item prices now take into account their condition, building costs are now visible in the crafting menu, and more.
Read the complete [b]update 2.3.0.0 changelog[/b] and see everything it adds, fixes, and updates:
[b]Added[/b]
[list]
[*] Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
[*] Economy summary tab - contains data from different time periods on items created and consumed in the village
[*] Painting the walls of buildings with colours and patterns
[*] House presets with sticks / logs / stones
[*] Item stacks with different conditions
[*] Option to take all items from containers and bandit corpses
[*] Memorial Stone on the Oxbow map
[*] New hit and swipe sounds for battle axe
[*] Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
[*] New footsteps sounds for NPCs and players - metal armour
[*] Season switch sounds (different sounds for each season)
[*] Projectiles spawning particles when breaking
[/list]
[b]Fixed[/b]
[list]
[*] Husbandry animals leaving their pens
[*] The map opening with the player marker in the centre
[*] Centering on a player on a map
[*] Inability to turn in side quests to Derwan during main story while on a horse
[*] Broken vase given as a quest reward
[*] Wrong bucket counting for event restrictions
[*] Fixed reward for quest Flowertelling
[*] Fixed weight of simple torch
[*] Events not taking storages into account
[*] Some events
[*] Head shape of a player resetting after loading the game
[*] Character's ears sticking closely to the head even if the helmet's visibility is turned off
[*] Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
[*] Melee weapons not having any reverb inside buildings and caves
[*] Range weapons getting stuck preventing bandits from shooting
[*]
[/list]
[b]Updated[/b]
[list]
[*] Player can hide unavailable items in People's Demand Control tab in Management
[*] Buildings costs are now visible in crafting menu
[*] Item prices now take into account their condition
[*] The total animal feed demand is now visible in the building details
[*] Number of dye slots is now visible in the item description
[*] Less poison reduction: Cherry Wine
[*] Higher productivity: Bucket with Milk
[*] Changed technology gain from crafting most items
[*] Changed experience gain from crafting most items
[*] Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
[*] Reduced temperature of the hottest summer weather
[*] Women with infants go for a walk outside their house
[*] Building walls colorations for story villages
[*] Mixed special audio effects: stagger and block break
[*] New sounds of sword hitting snow
[*] Slight network optimizations for Fields and Orchards
[*] Reduced memory usage when a great number of NPCs is present
[*] Tweaked projectile hit effects
[*] All Languages updated
[*] Skill Handyman has been removed. From now on, everyone can insulate their homes.
[*] Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode
[/list]
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/