Paint Your Town Update - Out Now! 🎨😄

[img]{STEAM_CLAN_IMAGE}/35668477/653af56dcb97956b618228d4b21667f8d6c04d2d.png[/img] [h2]Ready to paint your town?🎨😄[/h2] After decorating your village with crests, we take it one step further and introduce an [b]update 2.3.0.0[/b] that, among other features, allows you to add some colour and patterns to your walls. But that’s not all! Other new features include, but are not limited to: [list] [*] the economy tab, [*] remote storage, [*] “take all” option. [/list] We also fixed problems such as animals leaving their pens. As always, a number of updates were introduced, e.g., item prices now take into account their condition, building costs are now visible in the crafting menu, and more. Read the complete [b]update 2.3.0.0 changelog[/b] and see everything it adds, fixes, and updates: [b]Added[/b] [list] [*] Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting. [*] Economy summary tab - contains data from different time periods on items created and consumed in the village [*] Painting the walls of buildings with colours and patterns [*] House presets with sticks / logs / stones [*] Item stacks with different conditions [*] Option to take all items from containers and bandit corpses [*] Memorial Stone on the Oxbow map [*] New hit and swipe sounds for battle axe [*] Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer [*] New footsteps sounds for NPCs and players - metal armour [*] Season switch sounds (different sounds for each season) [*] Projectiles spawning particles when breaking [/list] [b]Fixed[/b] [list] [*] Husbandry animals leaving their pens [*] The map opening with the player marker in the centre [*] Centering on a player on a map [*] Inability to turn in side quests to Derwan during main story while on a horse [*] Broken vase given as a quest reward [*] Wrong bucket counting for event restrictions [*] Fixed reward for quest Flowertelling [*] Fixed weight of simple torch [*] Events not taking storages into account [*] Some events [*] Head shape of a player resetting after loading the game [*] Character's ears sticking closely to the head even if the helmet's visibility is turned off [*] Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility [*] Melee weapons not having any reverb inside buildings and caves [*] Range weapons getting stuck preventing bandits from shooting [*] [/list] [b]Updated[/b] [list] [*] Player can hide unavailable items in People's Demand Control tab in Management [*] Buildings costs are now visible in crafting menu [*] Item prices now take into account their condition [*] The total animal feed demand is now visible in the building details [*] Number of dye slots is now visible in the item description [*] Less poison reduction: Cherry Wine [*] Higher productivity: Bucket with Milk [*] Changed technology gain from crafting most items [*] Changed experience gain from crafting most items [*] Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows [*] Reduced temperature of the hottest summer weather [*] Women with infants go for a walk outside their house [*] Building walls colorations for story villages [*] Mixed special audio effects: stagger and block break [*] New sounds of sword hitting snow [*] Slight network optimizations for Fields and Orchards [*] Reduced memory usage when a great number of NPCs is present [*] Tweaked projectile hit effects [*] All Languages updated [*] Skill Handyman has been removed. From now on, everyone can insulate their homes. [*] Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode [/list] Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/