Patch 2.0.3.3

Thanks to all the players who provided early feedback on Discord. A quick patch with a few QoL features and some fixes :) [h3]Features[/h3] [list] [*] Speedrun timer now continues to run on the menu and map [*] Speedrun timer now shows an individual level timer [/list] [h3]Changes[/h3] [list] [*] The combo-crystal puzzle in Ice Slide Glide has been redesigned to stop players misinterpreting the solution. [*] A manaroc block has been added to the challenge at the end of Thrust Jump Jeopardy to help players find the solution. [*] In Hardcore difficulty, blocks which contained hearts on easier difficulties now appears as solid empty blocks instead of breakable blocks. This was misleading players into thinking secrets were nearby. [*] Off-screen seeds in Sploding Seeds now have an arrow indicator [*] Minor tweaks to a few levels [*] Ice Shard Missiles on Ancient Armaments now despawn if you enter a room and one is near Fia. [*] Sound effects no longer play on repeat when stationary on the Twist map screen. [*] The clinking cog sound effect of falling platforms is no long audible when in other rooms. [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed: It was not possible to gain a gold medal on Ribbilick Ruins. The coin requirement has been lowered. [*] Fixed: The game soft-locks when health reaches zero in lava, when trapped beneath a platform. [*] Fixed: The game could occaisional crash on first load due to an issue creating the config.ini file. [*] Fixed: Spamming different feather selection when flying through a room exit could cause Kusako to teleport backwards in Flying Solo. [*] Fixed: Kusako could clip inside the terrain when taking damage in Flying Solo. [*] Fixed: Manaroc Twist Shards could be bounced around by explosions, causing them to land in inaccessible areas. [*] Fixed: Sometimes new paths appeared offset after beating a level and returning to the map screen. [/list]