Hey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom).
It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated.
I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try!
Why not jump into the [url=https://discord.gg/EagleIsland]official Eagle Island Discord server[/url] and tell me what you think?
All this comes with a whole bunch of other fixes and tweaks, check out the changelog:
[list]
[*]Add: New Lite difficulty setting
[*]Add: Store unwanted perks in the backpack
[*]Add: Lucky Chance on game over
[*]Add: Select loadout from backpack on new run
[*]Add: 360 degree aiming Gameplay Tweak
[*]Add: Permanent runestones Gameplay Tweak
[*]Fix: Spamming change feather while performing double jumps could soft lock Quill
[*]Fix: Urchidna could hide behind large coral
[*]Fix: Keys could sink to the bottom of water before Quill can swim
[*]Fix: Toucan Trader shop items weren’t consistent on seeded levels
[*]Fix: Venom and Potam projectiles sometimes stop bouncing
[*]Fix: Lantern chains could break apart and shake
[*]Fix: Icora’s Wrath could last forever when using Icora Lock
[*]Fix: Soft lock in Armaura battles when attacking from below the camera’s bottom edge
[*]Fix: Graphical error in gold Rattit’s tail
[*]Fix: Oliver’s hit sprite was facing the wrong way when facing right
[*]Fix: The shop button hint text did not update after buying an item
[*]Fix: Mushroom monsters’ gas cloud hitboxes did not match their animation
[*]Fix: Ancient Coin slot was shown, but empty, after completing The Lair
[*]Fix Linux/Mac: GIF and screenshot features would crash the game
[*]Fix Switch: Could not scroll down text boxes
[*]Fix GOG: Achievements didn’t work when offline
[*]Adjustment: Enhanced throw angles when using the thumbstick
[*]Adjustment: Revamped difficulty screen
[*]Adjustment: Option to change difficulty on Game Over (story mode)
[*]Adjustment: Option to change difficult on Win (story mode)
[*]Adjustment: Quill can now run while up or down is being held
[*]Adjustment: Fire Trail runestone replaced with Ember runestone
[*]Adjustment: Volcanic Bomb runestone no longer sets the ground alight
[*]Adjustment: Mushboom runestone explosions no longer hurt Quill
[*]Adjustment: Can now launch Koji while in a ledge grab
[*]Adjustment: Can now hit Burroph’s tail while it is retreating
[*]Adjustment: New Game Plus button now has a description
[*]Adjustment: Time locked doors in Fireside Forest and High Tide Trouble are more forgiving
[*]Adjustment: Overworld map now shows secret levels and ancient coins
[*]Adjustment: Increase amount of items given for Offering runestone
[*]Adjustment: Iframes added after Blast Off and Stratosphere
[*]Adjustment: Quill’s horizontal attack animation speed adjusted
[/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29892260/5a106792d059a2686a897a8038b7181b38a06a6e.gif[/img]