Lite Mode Update beta

Hey, I've been listening to your feedback and I've just finished developing a big patch, and it's available now in a public beta. Just choose the public_beta branch for Eagle Island (there's a how-to GIF at the bottom). It includes a new difficulty mode, Lite, which only requires a 3x combo to earn health. Additionally, you'll be able to keep unused runestones and apply them as a loadout in future runs! You'll also get the chance to win extra runestones on the game over screen depending on how many monster's you've defeated. I've also added a 360 degree aiming mode for Koji. This is a departure from Eagle Island's core design and may unbalance the game for you, but it's here for you to try! Why not jump into the [url=https://discord.gg/EagleIsland]official Eagle Island Discord server[/url] and tell me what you think? All this comes with a whole bunch of other fixes and tweaks, check out the changelog: [list] [*]Add: New Lite difficulty setting [*]Add: Store unwanted perks in the backpack [*]Add: Lucky Chance on game over [*]Add: Select loadout from backpack on new run [*]Add: 360 degree aiming Gameplay Tweak [*]Add: Permanent runestones Gameplay Tweak [*]Fix: Spamming change feather while performing double jumps could soft lock Quill [*]Fix: Urchidna could hide behind large coral [*]Fix: Keys could sink to the bottom of water before Quill can swim [*]Fix: Toucan Trader shop items weren’t consistent on seeded levels [*]Fix: Venom and Potam projectiles sometimes stop bouncing [*]Fix: Lantern chains could break apart and shake [*]Fix: Icora’s Wrath could last forever when using Icora Lock [*]Fix: Soft lock in Armaura battles when attacking from below the camera’s bottom edge [*]Fix: Graphical error in gold Rattit’s tail [*]Fix: Oliver’s hit sprite was facing the wrong way when facing right [*]Fix: The shop button hint text did not update after buying an item [*]Fix: Mushroom monsters’ gas cloud hitboxes did not match their animation [*]Fix: Ancient Coin slot was shown, but empty, after completing The Lair [*]Fix Linux/Mac: GIF and screenshot features would crash the game [*]Fix Switch: Could not scroll down text boxes [*]Fix GOG: Achievements didn’t work when offline [*]Adjustment: Enhanced throw angles when using the thumbstick [*]Adjustment: Revamped difficulty screen [*]Adjustment: Option to change difficulty on Game Over (story mode) [*]Adjustment: Option to change difficult on Win (story mode) [*]Adjustment: Quill can now run while up or down is being held [*]Adjustment: Fire Trail runestone replaced with Ember runestone [*]Adjustment: Volcanic Bomb runestone no longer sets the ground alight [*]Adjustment: Mushboom runestone explosions no longer hurt Quill [*]Adjustment: Can now launch Koji while in a ledge grab [*]Adjustment: Can now hit Burroph’s tail while it is retreating [*]Adjustment: New Game Plus button now has a description [*]Adjustment: Time locked doors in Fireside Forest and High Tide Trouble are more forgiving [*]Adjustment: Overworld map now shows secret levels and ancient coins [*]Adjustment: Increase amount of items given for Offering runestone [*]Adjustment: Iframes added after Blast Off and Stratosphere [*]Adjustment: Quill’s horizontal attack animation speed adjusted [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29892260/5a106792d059a2686a897a8038b7181b38a06a6e.gif[/img]