JCB Pioneer: Mars drops you onto the surface of The Red Planet. Your mission: To survive and prepare Mars for future human colonization.
Happy Weekend Pioneers,
We have a patch that fixes the inventory transfer issue, the tech tree issues, vehicle repair issues, and many more things...
It also addresses the recent Hab/O2 Generator change; as promised, the O2 generator now feeds the Hab O2.
[h1] Tech Trees [/h1]
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[*] Tech Trees should no longer stall.
[*] Flickering/glitch issues should no longer occur.
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[h1] HAB [/h1]
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[*] As requested by the community, the O2 Generator now recharges the Hab's O2 supply once it is connected. So after connecting the O2 Generator, the player can receive an amount of O2 upon entering the HAB.
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[h1] Vehicle Repairs [/h1]
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[*] The Crawler and Pitspade are now be repairable with the Repair Rifle.
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[h1] Map [/h1]
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[*] Added a vehicle marker to the map.
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[h1] Leaderboard [/h1]
[list]
[*] The Leaderboard has been extended and now shows more than 100 players.
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[h1] Inventory Fixes [/h1]
[list]
[*] Fixed the bug that prevented a player from interacting with a vehicle inventory from another vehicle. NOTE - To open another building/vehicle/crate inventory use the Toggle Other Inventory key.
[*] The Toggle Other Inventory (Default 'F' key) can be reassigned in the options menu. Note, this option now toggles the inventory both on and off.
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[h1] Audio [/h1]
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[*] Voice over audio overlapping has been fixed.
[*] Added voice over to warn the player that their suit or vehicle is vulnerable to storm damage has been added.
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[h1] Balance Fixes & Miscellaneous [/h1]
[list]
[*] Advanced Panelling mission [Solar Panel Lvl 2]. The mission requirement of "Create Pure Copper" to "Collect Pure Copper".
[*] Other missions that involved Raw Gold are now fixed.
[*] Mission Objectives and the 3D printer requirements have been made consistent; this has been done for the Solar Array level 2 and the Recycling Centre.
[*] Moved the location of the O2 and repair ammo crates. Due to the O2 crate's collision with the Hab's 3D printers.
[*] Fixed a collision on the rock bridge (which was causing vehicle damage) near the major Aluminium resource pool.
[*] Consumables icons now fit into the consumables bar a little better.
[*] A Dust Storm warning will only appear if the storm is heading towards the player.
[*] Control Change - The flashlight is now mapped to 'G', by default. Note, the defaults won't affect saved games.
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[h1] Known Issues [/h1]
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[*] Pressing [F] (Toggle Other Inventory) on the Expedition End Screen breaks the game. The only option is to ALT-F4.
[*] The Open Building Inventory prompt is always visible in the Hab.
[*] The Hab's Building Info Popup shows O2 ready to charge before an O2 Generator is built. However, this is incorrect. The player won't receive any O2 until after the O2 Generator is built and connected to the Hab.
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[h1] In Progress [/h1]
[list]
[*] Normal Mode – An easier mode that doesn’t reset building progression.
[*] Improved Load/Save.
[*] Vehicle handling for the Crawler and Pitspade.
[*] Building decay rates – was hoping it would be part of this build but has been deferred until the next one due to test time.
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