JCB Pioneer: Mars drops you onto the surface of The Red Planet. Your mission: To survive and prepare Mars for future human colonization.
[h1]Can you survive on Mars this Halloween?[/h1]
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30507453/3f9bfdfbefb2c95c67308a6fe3a2035e3251e7e3.jpg[/img]
This Halloween, attempt to survive on Mars and measure your progress against fellow Pioneers with the all-new leaderboard. To access it, select the Information Screen (Default: Escape) and choose the Rankings tab. In addtion, we've tweaked gameplay to prevent leaderboard exploits. So, let's see who tops the leaderboard this Halloween.
Also, we’ve finally added the much-needed warnings for Dust Storms. So, get to safety when you see this message.
Plus, there’s plenty more to enjoy in this new build. A rundown of the added features is presented below:
[b]Rankings[/b]
We've added a "living" leaderboard? So, you can now see how long you have survived compared to other Pioneers. It’s updated each time you Save. To refresh the Leaderboard, go back to gameplay and re-enter the Information Screen.
[b]Save Buttons (at last)[/b]
One of the most requested features has been added. You'll notice in the Information Screen->Map tab you can now save at any time; alternatively, you can 'Save & Quit'.
[b]Inventory Transfer Issues[/b]
The transfer issues between multiple vehicles and certain useable buildings has been resolved.
[b]Tech Trees and the Suit Tech Tree[/b]
The Suit Tech Tree is now functional, so upgrade the suit to become stronger! Despite the Tech Tree functioning we still have some work to do here, and we've decided based upon your feedback to design a new improved upgrade system. Expect more details to be released as part of the next few updates. However, feel free to continue leaving your suggestions in the Discussions area.
[b]Tweaks to the Hab and Garage[/b]
The HAB and the Garage will no longer freeze O2 consumption, as this is an exploit/bug. Instead use found and craft-able O2 bottles.
The Garage now replenishes O2 & Power once a vehicle has left and its doors are closed. So to fully refuel and recharge a vehicle, enter the Garage when O2 and Power is shown as fully replenished in the building information box.
NOTE - Once an O2 bottle is used, it will remain in your Inventory as empty, and ready to be refilled. However, in the future we do not want O2 bottles to be re-used infinitely, and would prefer them to degrade over time or with each use. So enjoy infinitely refillable O2 bottles while they last!
NOTE 2 - Regarding the Hab's air supply, we'll add base upgrades to allow you to add an O2 supply to the Hab, but this will be part of a forthcoming update.
[b]Dust Storm Warnings[/b]
Another one of the most requested features has been Dust Storm warnings, so we’ve added this signage. Tip: Head to the nearest Cave, Garage or Hab to avoid damage from the Dust Storm.
[b]World[/b]
We found some issues with the landscape, especially one or two holes, so we've removed these.
[b]Dynamic Weather Balancing[/b]
The Martian world is slightly more calm at the starting location.
[b]Known Issues[/b]
During test, we noticed that you may receive an incorrect message when attempting to refill an O2 bottle at the O2 Generator, it'll say something along the lines of ‘no available canister’, even if you have an Empty O2 Canister in the suit inventory. This is an incorrect message because if you wait and let the O2 Generator replenish its O2 supply, and try again, it will refill. We are investigating this issue further. However, any reproduction steps will be beneficial.
We’ve noticed that there is an intermittent flickering glitch in some Tech Tree screens, if this happens when you’ve highlighted a Tech Tree entry, be patient as it seems to stop after a while. We are currently investigating this issue too.
The Garage recharge times are way too fast.
Rather than wait to fix the above 3 issues, we thought we'd release this patch to you as it fixes a few more major issues.
Happy Halloween,
Atomicom Team