Patch 1.8 Live

Bloodhound: First day in hell

Crush the cult of Astaroth and vanquish her hellspawn, make them squeal and hide where they came from. Enjoy a Fresh Look & Old Fun in this arcade horror FPS game inspired by the legends of the 90s.

Welcome Bloodhound fans! The demons have been busy down here, making some adjustments to our prologue. Here are the changes you'll find in new patch for First Day in Hell: [list] [*] Rebalanced the number of Cuppidyns on Arena 2 and the Blood Tree Arena in Level 1 Act I. [*] Adjusted the number of Cuppidyns that appear after picking up the Green Key in Level 1 Act I. [*] Improved the AI's ability to detect Navmesha, so they won't get stuck in a synchronized ballet anymore. [*] Fixed some issues with the Gib Body. [*] Fixed texture of the Demon Priestess's Tier 2 damage display. [*] Continuing to work on reworking the simple colliders in Level 1 Act I. [*] Optimized the streaming of levels for a smoother experience. [/list] These changes should make your descent into Hell even more challenging. The gates of Hell are always open, and the demons are waiting for you. Keep fighting, and we'll see you on the other side.