Fixed resource cash of Compute Quartz rewarded as Trihelium Gas.
Fixed an issue with power reserve module's bonus amount not added to starting power reserve.
Improved the combat AI's responsiveness at the start of battle.
Fixed the Astral Space Corp's corvette engine, it was not hooked in so did not applied power settings and operated at 100% at all levels.
Tweaked the pirate's initial loadout.
Fixed an issue with the planet card's open colony menu not working when the system is not fully conquered yet.
Fixed and reworked the EM Sink module, now called EM Field Generator, now properly reduces power signature by 50% as well as improves ECM passively.
Fixed the new power distribution slider rerouting power from sensors when out of reserve; turning sensors off and loosing target lock.