Patch 1.7.3

Stellar Sovereigns

Indie 4X space strategy game with TB empire management and RTS combat set in a 3D star cluster. Build an interstellar empire by colonizing and conquering star systems, develop your colonies establish trade routes and construct fleets from a range of retrofittable capital & escort class vessels.

Added a power distribution slider for space combat. This new controller allows the player to change the balance of power between ship systems and weapons. Weapons and systems are both using power generated by the reactor and when under use each weapon and system drains power in order to operate. This slider now lets you to boost one over the other: [list] [*] In the middle position the balance is default just like before [*] Toward the left ship systems are boosted and weapons drain less power each second [*] Toward the right weapons can drain more power per second while ship systems drain less [/list] In an emergency you may boost ship systems to operate at a higher level so you can evade or get away, while under different circumstances you may wish to increase the firing rate of your weapons by reducing the time charging a barrage takes. Note: Barrage rate is not effected only the max amount of power a weapon can drain from the reserve to charge its capacitator. You will only notice major difference if your ship has the necessary amount of power reserve to charge weapons at an increased rate. Added tooltip for the trade menu's privatization slider, presenting the relevant information for clarity. Freighter's shipping capacity had been adjusted as well as freighter upgrades. [list] [*] Light freighter's -30% [*] Mega freighter's -20% [*] Expanded Cargo Hold from +30% to +40% [*] Cargo Miniaturization +50% to +60% [*] Swapped interdiction evasion with trade outputs [/list]