Patch 1.5 LIVE

Astra Protocol 2

Monitors have received notification of an unknown event, referred to as ASTRA PROTOCOL. You have been designated search and reconnaissance to determine the meaning of this ASTRA PROTOCOL. SECONDARY OBJECTIVE: Find evidence of survivors. PROBABILITY OF HOSTILES: HIGH.

Attention Captains, The Patch 1.5 for Astra Protocol 2 is now live! Space stations have come online and can provide benefits to you on your exploration and investigation into the Astra Protocol. This patch brings a mix of new features, improvements and bug fixes: [h1]New Features[/h1] [list] [*]Can request to DRYDOCK with space station - docking will allow ship to be repaired [*]Can request RESUPPLY from a space station - docking will resupply ship resources [*]Space stations have resources specified on creation [/list] [h1]Changes and Improvements[/h1] [list] [*]Adjusted the scan range and rate of all ships [*]Window position is stored between sessions [*]Optional config option to allow your missiles to hit your fighters (turned off by default) [*]Space station spawn logic adjusted [*]Space stations only spawn in undiscovered space - you can no longer go back and forth to find a space station that wasn’t there before [*]Space stations shouldn’t spawn too close together [*]Game version stored in save file [*]Config menu rearranged to fit on smaller screens better [/list] [h1]Documentation[/h1] [list] [*]Explanation that the game uses a Newtonian physics model [*]Explanation that long range scan uses relative and not absolute coordinates [*]Explanation about how to reread a transmission [*]Explanation that the TARGET option only works within a certain range [*]New commands added to user manual [*]New commands added to quick start guide [/list] [h1]Bug Fixes[/h1] [list] [*]Transmissions and log timestamps shouldn’t be negative on loading a save [*]Heliosaurs can no longer spawn in empty space [*]Missiles will complete a reload / firing operation if the game was saved and reloaded mid process [*]Rift worms highlight properly [*]Lasers will now lock onto all lifeforms properly [*]Docking HUD has the port and starboard umbilicals and airlocks labelled properly [*]Space time anomalies will now close if the game was saved and reloaded during a rift worm spawn [*]Ordnance screen no longer displays TARGET LOCKED when no target is locked [*]Crystalline entities will now actually spawn [*]Fixed compass on navigation screen [*]Fixed height bars and adjusted zoom for space stations being viewed in the scientific details screen [*]Refuelling fighters will no longer be flagged as RETURNING when docked [*]Fixed crash on config screen if second monitor is unplugged between sessions [*]Links in PDF manual restored [/list] We hope that these improvements should enhance your experience with Astra Protocol 2 and encourage you to utilise some of the newer features implemented in earlier patches, as well as addressing some feedback we have received from players. If you have any comments, feedback, or suggestions, please post them here or via the usual channels. We hope you enjoy the changes and have fun with the work we've done on Astra Protocol 2.