Hello everyone! Game was updated with patch 1.38a
Bug fixes:
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[*] Fixed bug with secondary living weapon not getting experience
[*] Fixed bug with regroup breaking dead companions sometimes
[*] Fixed new food items not cooking properly
[*] Fixed Necromancer access stone in Northern Kingdoms
[*] Fixed teleportation spell between NK and Gedonia
[*] Killing ghost questgiver in the swamps now correctly cancels the quest mark
[*] Fixed being able to craft with full inventory and losing an item
[*] Fixed arcane beam not targeting enemies sometimes
[*] Fixed Drain Health stuck on casting bug
[*] Fixed few small interface issues
[*] Fixed companions falling underground in frozen cave
[*] Cutscenes or form changes don't remove your buffs anymore
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Balance changes:
[list]
[*] All bard sets now add bonus health and damage to non-suumoned companions
[*] Arcane sphere from arcane living staff now correctly scales with player level
[*] Area of damage for runic upgraded shadowwave was fixed
[*] Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds
[*] Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses
[*] All heavy epic sets got more armor and health now
[*] Magic overload with mastery now costs 200 mana to use
[*] Enchant weapon attack and summon weapon damage was increased
[*] Skeletons and abomination get more health on higher levels
[*] Apocalypse jewely set - increased damage of actual attack for focus the element
[*] Dark knight dark pact buff gives more damage and health regen
[*] Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses
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