Patch 1.38a

Hello everyone! Game was updated with patch 1.38a Bug fixes: [list] [*] Fixed bug with secondary living weapon not getting experience [*] Fixed bug with regroup breaking dead companions sometimes [*] Fixed new food items not cooking properly [*] Fixed Necromancer access stone in Northern Kingdoms [*] Fixed teleportation spell between NK and Gedonia [*] Killing ghost questgiver in the swamps now correctly cancels the quest mark [*] Fixed being able to craft with full inventory and losing an item [*] Fixed arcane beam not targeting enemies sometimes [*] Fixed Drain Health stuck on casting bug [*] Fixed few small interface issues [*] Fixed companions falling underground in frozen cave [*] Cutscenes or form changes don't remove your buffs anymore [/list] Balance changes: [list] [*] All bard sets now add bonus health and damage to non-suumoned companions [*] Arcane sphere from arcane living staff now correctly scales with player level [*] Area of damage for runic upgraded shadowwave was fixed [*] Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds [*] Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses [*] All heavy epic sets got more armor and health now [*] Magic overload with mastery now costs 200 mana to use [*] Enchant weapon attack and summon weapon damage was increased [*] Skeletons and abomination get more health on higher levels [*] Apocalypse jewely set - increased damage of actual attack for focus the element [*] Dark knight dark pact buff gives more damage and health regen [*] Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses [/list]