Take part of history’s greatest battle of Green VS. Tan. Fight amongst and against others online. Jump, shoot and roll your way into victory with fast paced objective based gameplay. Sometimes the greatest battles are fought by the smallest of soldiers.
Thank you to everyone who's provided feedback and the overwhelmingly positive response to our latest content update. Today we're launching a small patch to fix a bunch of the issues that were found and improve on some of the systems already in place.
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We've made a lot of improvements to the bots in the game, including a way to disable them if you would like to play with only your friends. Bot pathing has been completely reworked so they will no longer get stuck if they get knocked off the path.
Raptors also see some improvements that should level the playing field against those tasty humans.
To disable bots on your dedicated server simply add the following code to the launch options:
[code]-NoBots[/code]
When hosting a p2p match simply untick Allow Bots when starting the match.
Below is a list of the changes/fixes that made it into this patch.
[h1]Additions:[/h1]
- Added the ability to turn off bots in hosted games and on private servers
- Added logic to bots so they can react to taking damage (provided they don't have a closer target already)
- Added Raptor health regen
[h1]Changes:[/h1]
- Made the vote counter larger if the map has any votes
- Moved reload text up away from crosshair and made text smaller
- Tightened Raptor sprinting turn radius
- Increased Raptor attack radius
- Improved lighting in all Toybox maps
- Improved lighting in all Off the Rails maps
- Adjusted bot's run away mechanic. They will run away when health reaches less than 5 instead of less than 30
[h1]Bug Fixes:[/h1]
- Fixed potential crash
- Lowered spawn points on the plane in Picnic Panic to prevent getting stuck
- Fixed incorrect win/loss screens on Toybox CTF
- Fixed vote kick not showing the name of who was voted to kick
- Fixed bots jittering when moving up/down slopes
- Potentially fixed bots getting stuck in objects
- Completely reworked bot pathing system so they will no longer just stop moving because they lost the navigation path
- Fixed Facebook link being incorrect on main menu
- Fixed fatal error crash when p2p host quit the match
- Fixed potential for extremely rare issue where main menu widgets wouldn't load and players could get stuck at main menu
- Fixed navigation in Hamster FFA map
- Fixed issue where bots could potentially not attack targets but instead would just jitter aiming at the target
- Fixed collision on lemonade container in Picnic Panic
- Fixed potential for Raptor to run in place when killed