You didn’t ask to lead this expedition, but here you are. Stuck in the ice, Captain missing, miles from civilisation. Someone has to take charge. Manage your meagre resources, balance safety and morale, make the hard calls, and head in the only direction you can - through The Pale Beyond.
Hey there,
We're wrapping up some quick rounds of smaller reported issues before rolling out the next larger 1.4.0.0 update.
[h1]1.3.1.0 Fixes[/h1]
- Fixed loading saves from the map screen resulting in some visual glitches.
- Fixed Cordell ending dissonance bugs.
- Fixes to late game character emotes.
- Fixed issue with Stowaway choice being reverted when loading back to week 1 of the expedition after having completed the game.
- Additional Crew Manifest card fixes.
- Fixes to controller/keyboard input, including choice selection desync.
- Fixed visible player cabin on the ice.
- Auto Save in week 3 moved to the first line of the week.
- Fix to corrupted settings.config files preventing game start.
- Rationing slider selection now auto default to what you can afford that week, if you can’t afford Normal rations.
- Mr. Glossly is now understandably sad if you [spoiler]interrupt his report by killing the entire penguin colony.[/spoiler]
- Repositioned Grimley’s evening conversation location in first camp to make controller/keyboard selection smoother.
- Various typo and grammar & ludonarrative fixes.
- Various minor visual fixes.
- Various minor technical fixes.
[h1]Next up![/h1]
- Continued support and fixes of smaller issues.
- Full widescreen support, including new artwork and a complete pass of alternate resolutions, & UI clipping issues. (including SteamDeck)
- Balancing BETA branch, where players will be able to try out new difficulty modes, rebalances, mechanics & UX improvements.
For the small amount of reported hardware specific issues, we're doing our best to recreate and resolve them where we can.
Don't be afraid to reach out to us on discord and we can look at your save data directly.
It's been a huge help to us improving the game.
Thanks again for continuing to provide feedback!