PATCH 1.2.2 : Major Balancing and Optimization

Gacha Fever

Gacha Fever is a suvivors like in a cute and colorful universe. You will fight waves of monsters with various weapons, from the machine gun to the magical girl wand and the Bubble Tea Canon ! Just be careful of the area !

[h3]Balancing :[/h3] - Armor is nerfed, it now reduces damage as much as possible on the current difficulty level. So even with 60% armor on difficulty 4, you will not suffer 1 damage, but 4 damage - The exp required for the account from level 80, increased from 600 to 1600. - The base damage of enemies is increased depending on the difficulty level. - Lantern nerf, lantern attack speed increased from 1.5s to 2s. Summoning power ratio decreased from 30% to 10% - The armor talent point gives less armor: 5%>3% for each point. - The hit point talent point gives less hit points: 20>15 for each point. - Bonus damage talent point gives less bonus damage point: 10%>8% for each point. - Enemy speed from wave 25 is increased by 50% [h3]DEBUG :[/h3] - Optimization, security, a maximum has been defined for CPU usage, to prevent it from working for nothing. [h3]INTERFACE : [/h3] - Fixed the display of XP bars, boss hit point bar, hit point bar, We are currently working on optimizing the game, we have received feedback on it. Do not hesitate to share with us if you sometimes experience loss of performance. Thank you very much for your help :)