Hi everyone, we released our first patch for Subaeria yesterday evening.
Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!
Released 10/22/2015
[h1]GENERAL[/h1]
[u]Optimization[/u]
[list]
[*] Improved loading times.
[*] Fixed an issue causing lag spikes near room gates.
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[u]Mouse and Keyboard support[/u]
[list]
[*] Added Mouse navigation in the main menu.
[*]Key indicators added for M/KB users.
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[h1]ART[/h1]
[u]User interface[/u]
[list]
[*] New UI visuals for the drone's area of effect.
[*] New map and mini-map indicators.
[*] App information can be displayed when in pick-up range.
[*] Sniff acquisition progress bar added to the HUD.
[*] Sniff information updated when purchasing in shops.
[*] Fixed issue causing the Sniff or App's name to be displayed incorrectly in the in-game menu.
[/list]
[u]VFX[/u]
[list]
[*] Fixed a visual corruption issue on the drone's trail when using Apps.
[*] New VFX indicating Big Cleaners taking a hit & damaged state.
[*] New water surface for the Community environment.
[*] Fixed issue where area damage isn't displayed properly by the VFX.
[*] New VFX for freeze traps.
[/list]
[u]Level Art[/u]
[list]
[*] Fixed various issues regarding floating objects in certain rooms.
[*] Fixed various issues regarding possible exploits or blockers in certain rooms.
[/list]
[h1]NARRATIVE[/h1]
[u]Quests[/u]
[list]
[*] Fixed an issue preventing the RisingSun squat from being unlocked.
[*] Fixed an issue resetting cut-scenes in the Hermes to Storages room.
[*] Fixed an issue where the cut-scenes are not triggered.
[*] Various localisation fixes and polish.
[/list]
[h1]LEVEL DESIGN[/h1]
[u]Enemies[/u]
[list]
[*] Fixed an issue where Iron enemies' animation doesn't stop after the room has been cleared.
[*] Fixed an issue cancelling grenade damage to other enemies.
[*] Fixed an issue where the character would be briefly stopped when taking grenade damage.
[/list]
[u]Room patterns[/u]
[list]
[*] General polish on critical room patterns.
[/list]
[h1]SOUND[/h1]
[u]Music[/u]
[list]
[*] Fixed issues preventing the music from being triggered in certain rooms.
[/list]
[u]SFX[/u]
[list]
[*] Various bug fixes and polish.
[/list]