Patch 1.1 has launched!

Hi everyone, we released our first patch for Subaeria yesterday evening. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 10/22/2015 [h1]GENERAL[/h1] [u]Optimization[/u] [list] [*] Improved loading times. [*] Fixed an issue causing lag spikes near room gates. [/list] [u]Mouse and Keyboard support[/u] [list] [*] Added Mouse navigation in the main menu. [*]Key indicators added for M/KB users. [/list] [h1]ART[/h1] [u]User interface[/u] [list] [*] New UI visuals for the drone's area of effect. [*] New map and mini-map indicators. [*] App information can be displayed when in pick-up range. [*] Sniff acquisition progress bar added to the HUD. [*] Sniff information updated when purchasing in shops. [*] Fixed issue causing the Sniff or App's name to be displayed incorrectly in the in-game menu. [/list] [u]VFX[/u] [list] [*] Fixed a visual corruption issue on the drone's trail when using Apps. [*] New VFX indicating Big Cleaners taking a hit & damaged state. [*] New water surface for the Community environment. [*] Fixed issue where area damage isn't displayed properly by the VFX. [*] New VFX for freeze traps. [/list] [u]Level Art[/u] [list] [*] Fixed various issues regarding floating objects in certain rooms. [*] Fixed various issues regarding possible exploits or blockers in certain rooms. [/list] [h1]NARRATIVE[/h1] [u]Quests[/u] [list] [*] Fixed an issue preventing the RisingSun squat from being unlocked. [*] Fixed an issue resetting cut-scenes in the Hermes to Storages room. [*] Fixed an issue where the cut-scenes are not triggered. [*] Various localisation fixes and polish. [/list] [h1]LEVEL DESIGN[/h1] [u]Enemies[/u] [list] [*] Fixed an issue where Iron enemies' animation doesn't stop after the room has been cleared. [*] Fixed an issue cancelling grenade damage to other enemies. [*] Fixed an issue where the character would be briefly stopped when taking grenade damage. [/list] [u]Room patterns[/u] [list] [*] General polish on critical room patterns. [/list] [h1]SOUND[/h1] [u]Music[/u] [list] [*] Fixed issues preventing the music from being triggered in certain rooms. [/list] [u]SFX[/u] [list] [*] Various bug fixes and polish. [/list]