Hi!
We’ve just released our first Early Access content update for Subaeria. Hurray!
This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more!
Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!
Released 04/11/2015
[h1]ART[/h1]
[u]Main Menu[/u]
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[*] New visual for main menu.
[*] New mouse pointer design.
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[u]Level Art[/u]
[list]
[*] Polished playable environment: Community.
[*] New visuals for the surface environment.
[*] Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red.
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[u]UI[/u]
[list]
[*] New Area of Effect visual feedback for Floor Sanitizers.
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[u]Models[/u]
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[*] New visual for Big Saw.
[*] New collectible currency design.
[*] New textures for dynamic crates.
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[h1]AI[/h1]
[u]Behavior[/u]
[list]
[*] Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries.
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[u]Physics[/u]
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[*] Big Saws are more efficient at moving crates out of the way.
[*] Collectible currency attraction range has been upgraded.
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[h1]NARRATIVE[/h1]
[u]Characters[/u]
[list]
[*] New playable character: Antonio
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[u]Quests[/u]
[list]
[*] New endings for Antonio and Styx
[*] New playable labyrinth: Community
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[h1]LEVEL DESIGN[/h1]
[u]Room Hazards[/u]
[list]
[*] Most room hazards now shut down when a room is cleared of enemies.
[*] New hazard, the Hermes, can be found in Management Ward and Stockpile District.
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[u]Room patterns[/u]
[list]
[*] New room variations from security level 1 to 7.
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[h1]SOUND[/h1]
[u]Music[/u]
[list]
[*] New music track for Community.
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