Content release #1

Hi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more! Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 04/11/2015 [h1]ART[/h1] [u]Main Menu[/u] [list] [*] New visual for main menu. [*] New mouse pointer design. [/list] [u]Level Art[/u] [list] [*] Polished playable environment: Community. [*] New visuals for the surface environment. [*] Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red. [/list] [u]UI[/u] [list] [*] New Area of Effect visual feedback for Floor Sanitizers. [/list] [u]Models[/u] [list] [*] New visual for Big Saw. [*] New collectible currency design. [*] New textures for dynamic crates. [/list] [h1]AI[/h1] [u]Behavior[/u] [list] [*] Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries. [/list] [u]Physics[/u] [list] [*] Big Saws are more efficient at moving crates out of the way. [*] Collectible currency attraction range has been upgraded. [/list] [h1]NARRATIVE[/h1] [u]Characters[/u] [list] [*] New playable character: Antonio [/list] [u]Quests[/u] [list] [*] New endings for Antonio and Styx [*] New playable labyrinth: Community [/list] [h1]LEVEL DESIGN[/h1] [u]Room Hazards[/u] [list] [*] Most room hazards now shut down when a room is cleared of enemies. [*] New hazard, the Hermes, can be found in Management Ward and Stockpile District. [/list] [u]Room patterns[/u] [list] [*] New room variations from security level 1 to 7. [/list] [h1]SOUND[/h1] [u]Music[/u] [list] [*] New music track for Community. [/list]