Patch 1.1 - Balance & Content

Reign of the Renegade

Reign of the Renegade is a dice-based roguelite deckbuilder. Ascend the tower, brave the odds, and create powerful synergies. Will you end the Reign of the Renegade?

A heftier patch that intended to make the difficulty curve more consistent, while also adding some new content! [b]Content:[/b] - 31 New Perks - 10 Versatile (4 Common, 5 Uncommon, 1 Rare) - 3 Per Character (1 Common, 1 Uncommon, 1 Rare) - 1 Per Class (Uncommon) - 3 New Artifacts (2 Common, 1 Rare) - 2 New Buffs: Inspired & Aware - 2 New ? Events - Discord link on main menu (tell your friends) [b]Gameplay Changes / Balance:[/b] - Chests now contain more gold, and always contain a potion - Thief is now also proficient with Feet - Perks can now be bought in the Market! Some new Perks, as well as a few existing Perks were moved into the Market to be unlocked. - Adjusted a few "punishing" ? Events to be more favorable - Curses & Status Actions no longer count towards Discovery & Mastery [b]Action Balance:[/b] - Invincible (Event Action) Nerf - 2 (1) NRG > 3 (2) NRG - Webs (Status Action) Nerf - Conclude now gives a static 1 Entangled [i]Warrior Action Balance:[/i] - Rush Nerf - Rush is no longer Innate, Rush+ gains Innate - Sheathe Nerf - 1d6 (1d6+1d3) > 1d4 (1d8) - Shed Armor Rework - Lose Block, Draw 2 (3) [i]Rogue Action Balance:[/i] - Ransack Buff - 1d4 (1d8) > 1d6 (1d10) - Dagger Toss Buff - 2 > 1 NRG - Gash Buff - 2 NRG 1d8 (1d12) > 2 NRG 1d10 (1 NRG 1d10) - Lock On - Gives Inspired instead of Strength+Weak [i]Monk Action Balance:[/i] - Learn Buff - 1d3 > 1d4 - Channel Rework - Channel+ also gives Inspired - Restless Buff - 1d6 (2d3) > 1d6 (2d4) - Spirit Field Nerf - 2 NRG (1 NRG) > 3 NRG > (2 NRG) [b]Perk Balance:[/b] - Replaced "Less Debuff (Versatile) Perk [Gain 1 less Debuff]" with "Synchronize" - Synchronize - When you gain a Debuff from an enemy, inflict it back - Keen Eye buffed, now gives 3 Keen instead of only 1 - Trifecta (Monk) Rework - Trinity effects trigger twice (old effect was pretty niche) - Sustain (Monk) Buffed - Gives more Max HP [b]Buffs/Debuffs Balance:[/b] - Asleep - Now also ticks down when damaged - Bleed - Now deals 5 damage - Confused - Now ticks down per Action randomized - Lucky - Now persists in combat instead of ticking down - Entangled - Now ticks down at turn start (this is a nerf to Entangled!) - Fragile - gain 50% less block (used to be 25%) - Thorns - Thorns can no longer be dodged by the player [b]Artifact Balance:[/b] - Tabloid of Truth - Now gives 10 Confused instead of 3 - Nancy's Goblet - Now gives 5 Inspired on turn 1 [b]Enemy Balance:[/b] - Reworked Ivees - Reworked Stingers - Reworked Clops - Reworked Durkar - New Aware / Inspire Buffs added to a few Enemies - Slightly tweaked a few others (minor HP + moveset tweaks) [b]QOL/Other:[/b] - Added crown icon to Classes you have won with on Class Selection screen - Added additional design to upgraded Action tooltips [b]Fixes:[/b] - Monk Meter will now cap at 5 (previously, it would only visually show 5 stored, but you could have much more stored behind the scenes.) - Weakspot Rogue Perk (+2 to Attacks in Stealth) now only applies +2 to Attacks as intended - Fixed Papyrus Skeleton spawn chance, which also fixes... - "The Professor" Achievement is now possible due to Papyrus spawn bug fix - Fixed a bug that stopped Homebrew Event from appearing - Fixed player being able to dodge most ? Events damage. There are still some where evasion will let you dodge! - Fixed Absolute Chaos Event crashing the game on rolling an 18 - Cursed Locket now counts Curses that were already in your Bag prior to picking up - Rolling Boulder event correctly gives XP - Fixed Blind ticking into the negative - Fixed Lyrus > Redacted fight retaining buffs [b]Visual Fixes:[/b] - A couple damage number tweaks/fixes - Fixed a couple tooltip display rounding errors - A few typos/phrasing fixes - Curses no longer always appear in the Library - Some grammar fixes in events lol - Dice stop rolling when combat is finished [b]Dev Notes:[/b] With this bigger patch, I wanted to include an update on what's next for Reign of the Renegade. At the moment, the only concrete future plans are bug fixes and balancing, with a little content dripping here and there. I'll continue to work on it whenever I get strokes of inspiration (as you can see from this patch, I was only trying to balance the game and got a bit carried away), but I also wanted to set an expectation that I can't promise new content on a consistent schedule. Hopefully then when content does get added, it'll feel fresh! I love the project, and still see myself getting lost in it from time to time. However, after working on it for over a year, my brain is craving something new! [b]HOTFIX 1.101:[/b] Game will no longer freeze upon loading into a room with a ton of Artifacts [b]HOTFIX 1.102:[/b] - Reworked Artifact System. Now it allows for the player to have more Artifacts than the screen can hold - Shop Refresh now works as intended in Act 4