Reign of the Renegade is a dice-based roguelite deckbuilder. Ascend the tower, brave the odds, and create powerful synergies. Will you end the Reign of the Renegade?
Hello-hello, I am still alive! I am only back for one day before I go on my HONEYMOON! Since my time was limited, I prioritized what seemed the most important (or what was easy enough to fix). This consisted of mostly bugs, but I also addressed some glaring Balance things. Thanks for sending those bug reports and feedback in-and also for being so patient!
Other:
- Changed the Programmer/Designer and the Emotional Support's last names in the credits because it was outdated. (WE GOT MARRIED!!!!!!!!!!!)
- Sorry to those that experienced crashes during my time away - I was really hoping to avoid those, but gamedev is hard!
- Added Discord link to Settings
- Added a "Delete Run" button that can be accessed by clicking on your Profile on the main menu. This is just a band-aid/emergency fix for if folks encounter something really weird and cannot proceed with their run.
Gameplay:
- Abandoning a run now cashes out your earned Essence
Balance:
- Praying now costs 1 NRG (just testing!)
- Practiced Perk Nerf - Now gives +2 to starter Actions instead of +3
- Barbs Upgrade Buff - Now rolls 2d4 instead of 2d3
- Smash, Stab, Uppercut, War Cry, Booze Bomb, Vault Rework (AKA 90% of all Actions that Inflict Exposed) - Now favor static amount of Debuffs
- Hold the Line Rework
- Prepared+ Nerf
Enemy Balance:
- Croc Buff
- Bossilisk & Rat King Buffs, Gelatinous Shape (Frozen Form) Rework
- Owlbear & Kobold Buffs
- Hobgoblin Buffs
- Cholder has more Attacking options
- [REDACTED] Heads Buffs
Fixes:
- Fixed allowing you to both Retry AND Leave with your rewards upon Death, causing a crash
- Fixed Oracle Site crash if you have no Oracle-able Actions
- Fixed Smith Sites softlock when you have no Smith-able Actions
- Fixed upgrading Actions in combat increasing NRG cost if reduced by another effect
- [REDACTED] fight now resets to turn 1
- Player Damage must now break through Enemies' Block in order to trigger their Buffer
- Enemy Counter no longer ticks down on their turn
- Grit now gives correct amount of Counter+Tough
- Dig now correctly lets you grab the result of the dice roll instead of only 1
- Heartlet now procs Feeding Spoon (oops)
- Phantasmal Block gained per Action no longer scales with Fortitude
- Drain now deals 6% max HP damage (my math was soo wrong on this, honestly embarrassing)
- Vigor - Monk Perk now gives 2 Strength on combat start
- Hoarder - Rogue Perk now gives correct amount of Strength
Visual Fixes:
- Finishing a fight with a "Pick X Actions to Vanish/Discard/etc." Action should no longer get the "Pick X" text stuck on screen
- Killing blows will automatically close Draw/Discard/Vanish UI
- Emberleaf "Campfire" typo
I'll be back in a week with more!