Patch 1.1.8 - Just King

Just King

Just King is an action auto-battler with roguelike elements. Assemble your party to venture into different lands fighting fearsome kings and their deadly armies. Use your loot to hire and upgrade mighty heroes... or the bard.

[h1]The King announces new Patch Notes![/h1] [img]{STEAM_CLAN_IMAGE}/41859068/3a2dfdbd1eed460fb6c182f32dd2c156044080d6.png[/img] By my Nana's beard heroes, the Steam leaderboards had an int overflow! I shouldn't be encoraging you to break things... but that was impressive! Do it again! Anyway, here are this week's balance changes! -Vish team [h2]Weekly Champions[/h2] [olist] [*] Chappll [*] たちこま [*] Motocross [/olist] Congratulation heroes, you literally broke the leadeboard this week! [h2]Systems[/h2] -The leaderboard will now be able to handle more than 2 billion points! [h2]Heroes[/h2] [h3]Biomancer - SHIFT[/h3] -Lvl3 Frog Chomp cost 50 -> 40 -Lvl3 Poison dart scale 120% -> 100% -Lvl3 Poison cloud scale 120% -> 100% -Lvl3 Poison cloud cost 15 -> 20 [h3]Ronin - NERF[/h3] -Lvl3 duration 3s -> 2.5s -Lvl3 movement speed scale 300% -> 250% [h3]Knight - NERF[/h3] -Block scale 150% -> (60/90/120%) [h3]Huntress - NERF[/h3] -Trap damage (5/10/15)(+150%) -> (4/6/8)(+125%) [h3]Cupid - NERF[/h3] -Heal scale 30% -> 25% [h3]Imp - NERF[/h3] -Burn scale 40% -> 35% [h3]Oni - NERF[/h3] -Heal scale 50% -> 40% [h3]Lich - NERF[/h3] -Drain damage scale 50% -> 40% -Drain heal scale 50% -> 40% [h3]Wukong - NERF[/h3] -Monkey-Clone-Soldier damage scale 50% -> 40% [h3]Druid (Druid)- NERF[/h3] -Heal scale 20% -> 15% [h3]Cleric- NERF[/h3] -Revive delay 2.5s -> 3s [h3]Druid (Turtle) - BUFF[/h3] -Passive scale block (10/15/20%) -> (20/30/40%) -Active scale block (35/45/55%) -> (30/35/40%) -Total scale block (45/60/75%) -> (50/65/80%) [h3]Rogue - BUFF[/h3] -Base damage (2/4/6) -> (3/6/9) [h3]Champ - BUFF[/h3] -Haymaker scales (+200% STR)(+100% HP) -> (+250% STR)(+60/120/180% HP) [h3]Hoplite - BUFF[/h3] -Spear scale 80% -> 120% [h3]Archer - BUFF[/h3] -Base damage scale 20% -> 30% -Lvl3 damage scale 50% -> 60% [h2]Items[/h2] [h3]Dark Pauldron - NERF[/h3] -Block stacks 7 -> 5 [h3]Gloworm Omelet - NERF[/h3] -Heal per second 10% -> 7.5% [h3]Red Vulture Mask - NERF[/h3] -Stat inheritance 100% -> 80% -Changed how inheritance of % stats works, now if a hero has 10 flat INT + 50% INT will transfer based on the final value of 15 INT instead of sending a portion of the flat and a portion of the % -Added text to explain it doesn't stack with itself (already was the case) [h3]Health items - NERF[/h3] -T1 20 -> 15 -T2 35 -> 30 -T3 50 -> 45 -T4 70 -> 60 -Banner 15 + 15 (party) -> 12 + 12 (party) [h3]Armor items - NERF[/h3] -T4 5 -> 4 [h3]Haste items - NERF[/h3] -T4 100% -> 75% -Banner 15% + 15% (party) -> 10% + 10% (party) [h3]Wicked Crab - SHIFT[/h3] -Cooldown 10s -> 2.5s -Stacks 3 -> 1 -Duration 10s -> 2s [h3]Fable of the Turtle and Rabbit- SHIFT[/h3] -Haste gain 100% -> 50% -Movement speed 25% -> 30% -Duration 4s -> 5 [h3]Official's Hook - BUFF[/h3] -Heal on hit 1 -> 1.5 [h3]Pocket Cleric - BUFF[/h3] -Now grants 5 party HP [h3]Holing Worm Cap - BUFF[/h3] -Speed duration 1s -> 5s [h3]Shattered Saber - BUFF[/h3] -Archer damage scale 25% -> 35% [h3]Arcane Rune - BUFF[/h3] -Damage scale 25% -> 40%