Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Hello Heroes!
In today's update we are only bringing bug fixing to the game, which includes a [b]permanent fix for the Steam Deck issue![/b] We worked hard on this one and you should not experience any more trouble regarding the controller on this platform.
You'll find the full bug fixing details below.
[quote]In this update we are also adding [b]in-game analytics[/b] to gather statistics that will provide us a deeper understanding about how you are winning, losing and enjoying The Last Spell.
Since the game's launch in 2021, we've relied solely on your written feedback and while we love to read all of your comments, it is sometimes not precise enough for an optimal balancing. With these new game analytics we will get raw data to dissect & study, allowing us to make more informed decisions for future updates and in the end, better improve The Last Spell.
These game analytics will be [b]anonymous[/b] and include: how many gold & materials you generate throughout your run, what's your kill rate per skill per weapon, which wave did you fail the most for each map, etc...
If you're uncomfortable about the game analytics, you can turn it off at any moment in the Settings of The Last Spell under the "Other" tab.[/quote]
Thank you and enjoy your Nights!
[h1]Bug fix[/h1]
[list]
[*] Fixed an issue where the perk [b]Bodycount Contest[/b] didn't give the correct amount of XP when playing with the "Omen of Weakened Hordes" in Boundless mode, or in Apocalypse II or higher
[*] Fixed an issue where a character with the [b]One-Armed[/b] trait could equip two-handed weapons after unlocking the [b]Specialist [/b]perk
[*] Fixed an issue where the perks [b]Warcry [/b]and [b]Heart of the Party[/b] did not apply to heroes positioned in a watchtower
[*] Buff of [b]Shower of Blows[/b] perk resets every turn but tooltip didn't mentioned it. It doesn't reset every turn anymore
[*] Fixed an issue where [b]Warshield [/b]perk was not decrementing after using warshield skills
[*] Adjusted the camera zoom to prevent excessively deep zooming on barks on the Steam Deck and PC low resolutions and to improve readability
[*] Fixed an issue where the tavern didn't update the roster of heroes when it was rebuilt after being destroyed. Also, fixed an issue where the tavern didn't generates a roster of heroes taking into account your current heroes' levels.
[*] "Controller bug" on Steam Deck is now permanently fixed, previous fix was still unstable
[*] Resolved an issue where [b]Momentum [/b]tooltips would persist on screen if the player changed characters using shortcuts
[*] Added the missing dwarf head icon next to the name of scrolls from the DLC
[*] Fixed a localization issue causing incorrect night rewards display on Runenberg. Other night victories throughout the Runenberg run didn't match the night won by the player
[*] Fixed a localization issue, in french a tag was displayed on the saved message
[*] Fixed a bug where disabling DLC after starting it without unlocking Dwarves/Runenberg in the Oraculum caused a soft lock due to the game still attempting validation of these meta upgrades
[*] Fixed an UI issue where the [b]isolation [/b]attribute is sometimes not displayed in the damage calculation
[*] Fixed an issue where the [b]Overheat [/b]perk was no longer displayed when the user switches a cannon with another weapon between two weapons slots
[*] Fixed an incorrect display of Mana/Health Cost for Items with [b]Blood Magic[/b] perk
[*] Fixed an issue where Geo reservoir's bonus range is not updated when a "Skill range" bonus is applied from another perk
[/list]
Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥
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