Creating the DLCs of The Last Spell

The Last Spell

Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.

Hello Heroes! First,[b] thank you so much[/b] for your support, comments, feedback, videos, questions and help that you gave us since the launch in Early Access back in 2021! We never thought we would live such an incredible journey with The Last Spell, and that is all thanks to you! It's been a month since the release of [url=https://store.steampowered.com/news/app/1105670/view/7454095233531526552][b]Dwarves of Runenberg DLC[/b][/url], adding a new map, new weapons, new items and… Dwarves. We wanted to talk a bit about our current production process, and our plans for the future. 2023 was an extremely packed year for the team: [b]we released the 1.0 version of The Last Spell after nearly 6 years of hard work[/b] for the most venerable members of the team. After a small period of polishing the “last” update of the game, it was time to start thinking about a new project… So some people started working on that while some others started thinking about new content for The Last Spell. Towards the end of the year, we at last started the full scale development of Dwarves of Runenberg with a small dedicated team, bringing some new faces and ideas onboard with us. We wanted to pack everything we could in the budget we had - as we did for the base game - until the last minute. Of course, a lot of ideas couldn’t make it into the DLC, for example we had a cool design for a Flail weapon which didn’t make it - but we never know, maybe it will show up later… Of course, when designing DLCs we as developers have to take into account [b]A LOT of parameters[/b]. Some ideas sound very cool on paper, but the scope and the changes it would imply make it impossible for us to implement without going bankrupt at the same time. You have to draw a clear line between: this is DLC eligible content, and this belongs to The Last Spell 2 (which is NOT the new game we are working on, sorry!) So right now, the DLC team is quite efficient and is already starting preliminary work on a second DLC (after a well deserved time of respite). We have the overall idea already secured, and the good thing is that we will be able to take into account the feedback and reviews that you made on the first DLC. [b]We don’t have any ETA for this second DLC for now[/b], but you can expect something similar in terms of size than the first one. We also have some very exciting, bigger in scope, ideas but we don’t know yet if and when they will come to life. If everything goes well (fingers crossed!), we’ll continue supporting the game for a few years from now, so keep the reviews and comments rolling to give us strength to carry on! Let it not be the last dev blog post, we can’t wait to show you what we’re cooking for the future of The Last Spell! 🤘 Join us on [url=discord.gg/ishtargames][b]Discord[/b][/url], [url=https://twitter.com/ishtar_games][b]Twitter[/b][/url] & [url=https://www.instagram.com/ishtar_games/][b]Instagram[/b][/url] to discuss with the team and other players!