Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more!

Children of a Dead Earth

The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!

Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Workshop. --- Subscribing to Workshop Items will automatically load them in on game start. - Gameplay --- Distributed Swarm Homing - Missiles can optionally distribute their homing targets amongst the swarm. "Fuzzy" tolerances for heat signatures can be customized on the remote control, allowing for targeting of heat signatures weaker than flares. --- Distributed Swarm Fire - Drone can distribute targets amongst the swarm. --- Tweaked many stock ship designs. Removed some ammo of gunships. Tweaked flare launchers/ammo for most ships. Slightly larger radiators to deal with temperature safety margins. - Design --- Blast Launcher - Vertical launcher module which uses explosives to eject flares, missiles, and drones. One-shot, uses no power, high velocities, and extremely fast fire rates, though extremely volatile, requiring plenty of armor. All stock flare launchers have been switched to blast launchers. --- Dumbfire Rockets - Can build spacecrafts without turning ability without error. --- Launch Caps - Launchers have optional, customizable caps which can prevent them from firing too many payloads in combat. --- Temperature Safety Margins - Materials can no longer be pressed up to their melting point, and instead must have thin margins. Powerplants and NTRs and lasers are most affected. --- Prismatic Block Reactors - All nuclear reactors are now calculated as using prismatic block layouts (similar in results to pebble bed reactors), which reduces the fuel temperature in comparison to the moderator and control rod temperatures. --- Editable descriptions for modules and ships. --- Tweaked costs. Magnetic materials and high molecular weight materials are much cheaper now. --- Material fixes: Alnico, Gold, Polyethylene, Silicon Nanothermite, Fluorine Ammonia, CO2, AlZnMg, Boron split into an extremely weak bulk material and an even stronger fiber material. --- Material adds (most from the forums): Co-60, Ca-227, Tc-99, Various Hypergolic propellants and reactions, Chlorine, Fluorine RP-1 Reaction, Caesium, Amorphous Zirconium Steel. --- Tweaked several default limits. - UI --- In ship design, detailed breakdown of heat graph. Heat graph represented as Ambient vs Peak power. --- In design, can duplicate while in the editing screen of ships and modules. --- Edit text boxes allow highlighting. - Mods --- Limits.txt now can be overriden via mods. --- Can mod in "Cost_c__kg" and "PoissonsRatio" for materials. These values will override pre-calculated values. --- Mod crashes now instead redirect player to Import Log without crashing. - Other --- Numerous bug fixes. Most important ones: Binary stars light planets and ships properly, carrier modules respect energy conservation, gamma radiation affects crew modules, payload crew counts corrected for guns, export no longer duplicates entries. --- Several crash fixes.