The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!
Patch 1.0.8 is out!
Highlights:
External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets.
Combat can be paused at will.
AI vs AI combats can be set up in the sandbox.
Fixed point (unturreted) lasers can be made.
Lasers can be frequency quadrupled now.
Timers/fuses on nuclear and explosive payloads.
Basic sensor inaccuracy now affects all weapons.
Projectile shot pattern reworked to be more realistic.
A slew of bug and crash fixes.
Full Changelist:
1.0.8
- Pause on demand in combat with spacebar.
- Parallel Staging: Propellant tanks can be made external and discardable. Added a few stock designs which use this staging.
- AI vs AI battles can be set up in sandbox.
- Lasers can be fixed point rather than turreted.
- Lasers can now be frequency quadrupled by using two frequency doublers in series.
- Explosive and Nuclear Payloads can now have timers/fuses set on them which do not require remote controls to operate.
- Added targeting sensor inaccuracy to all weapons fire based on sensor diffraction limits. Has little effect, except at extreme ranges (hundreds of km).
- Reworked the shot spread pattern of projectile weapons.
- Added in beam truncation factor to lasers. Could break some existing laser designs due to aperture size.
- RP-1 is now based on dodecane, bringing its performance in line with real world results.
- Added Osmium's thermoelectric sensitivity, fixed water's viscosity.
- Added a quick reference chart in laser design for intensity at selected ranges.
- In sandbox, can see basic info on AI behavior. Can change AI factions in sandbox.
- Fixed MPD thruster info not updating.
- Auto-launched missiles leave the launcher in the correct direction now.
- Exploit of teleporting missiles past point defenses via camera tricks has been removed.
- Numerous crash fixes, other minor bug fixes.