Patch 1.1.2

CRUX

Crux is a fast-paced single-player arena shooter roguelike, where you face waves of enemies, unique bossfights and earn powerful magic abilities across 13 arenas. Master your fluid movement, trusty arsenal and the power of the blood gods to reach the top of the CRUX Champions Leaderboard!

[h2]WEAPONS[/h2] [h3]Grenadier[/h3] [list] [*] Primary and Sticky Nade now cannot be fire simultaneously [*] [Sticky Nade] [*] Trailblazer no longer spawns fire trails when Sticky Nade is attached [*] Attach Damage increased from 1 to 20 [*] Sticky Nade attach duration increased from 5s to 6s [*] Sticky Nade explosion radius decreased from 5m to 3.5m [/list] [h3]Carbine[/h3] [list] [*] Max Ammo reduced from 120 -> 60 [*] Reduced firerate from 2.4/s -> 1.8/s [*] Increased projectile area damage from 30 -> 40 [*] Increased headshot multiplier 2x -> 2.5x [*] Increased Laser DPS from 500 -> 600 [*] Laser charge decreases over time now [/list] [h3]Pulverizer[/h3] [list] [*] Leecher charge decreases over time now instead of instantly going down to 0 [*] Speed penalty while charging Leecher reduced from 50% -> 40% [/list] [h3]Rocket Launcher[/h3] [list] [*] Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150) [/list] [h3]Flakker[/h3] [list] [*] Increased firerate 1/s -> 1.1/s [*] Increased shrapnel ball radius 3m -> 3.5m [/list] [h2]ENEMIES[/h2] [h3]Evil Soul[/h3] [list] [*] Improved movement to prevent clipping through geometry [/list] [h2]PERKS[/h2] [h3]Cauterizer[/h3] [list] [*] Healing strength increased [*] Lv1: 10% -> 15% [*] Lv2: 15% -> 25% [*] Lv3: 20% -> 35% [*] Lv4: 25% -> 50% [/list] [h3]DoubleTime[/h3] [olist] [*] Boost and duration increased: [*] Lv1: 10% (3s) -> 20% (5s) [*] Lv2: 20% (3s) -> 30% (5s) [*] Lv3: 30% (3s) -> 40% (5s) [*] Lv4: 30% (5s) -> 50% (5s) [/olist] [h3]Hex[/h3] [list] [*] Damage increased: [*] Lv1: 5 -> 7 [*] Lv2: 9 -> 12 [*] Lv3: 12 -> 15 [*] Lv4: 15 -> 18 [/list] [h3]Pungent[/h3] [list] [*] Damage increased: [*] Lv1: 2 -> 5 [*] Lv2: 4 -> 8 [*] Lv3: 7 -> 12 [*] Lv4: 10 -> 15 [/list] [h3]Frenzy[/h3] [list] [*] Boost duration increased for all levels 5s -> 7s [/list] [h3]Vampiric[/h3] [list] [*] Now also increases melee damage. Dash damage also scales with Damage Boost [*] Heal capped at 5hp [*] Lv1: 40 -> 50 [*] Lv2: 40 -> 60 [*] Lv3: 40 -> 70 [*] Lv4: 40 -> 80 [/list] [h3]Ricochet[/h3] [list] [*] Improved tracking of ricochet projectile [/list] [h3]Charged Gauntlet[/h3] [list] [*] Now works on any melee kill, not just executions [/list]