CRUX 0.7: Antechamber Overhaul

CRUX

Crux is a fast-paced single-player arena shooter roguelike, where you face waves of enemies, unique bossfights and earn powerful magic abilities across 13 arenas. Master your fluid movement, trusty arsenal and the power of the blood gods to reach the top of the CRUX Champions Leaderboard!

Following a large influx of players during last June's [b]Steam NextFest[/b], there was a large influx of feedback as well, especially regarding the sense of progression and system feedback. This patch is focused on responding to the most pressing concerns raised by players. [h2]Levels[/h2] Previously, [b]CRUX [/b]had arenas with many waves and boss encounters meant to last ~15 minutes to complete. This allowed players to learn all the traversal options of the arena during a single encounter. However, this also failed to give a sense of progression. Going forward arenas will have much fewer encounters, a single boss encounter, and will take much less time to complete. To compensate, more arenas will be added, starting with section 1: Antechamber. [list] [*] Added new Arena: Antechamber-1 [*] Added new Arena: Antechamber-2 [*] Original Antechamber arena is now Antechamber-3, and it picks up from after the second boss fight. [/list] The [b]Free Demo[/b] includes all 3 of these levels. [h2]Demons[/h2] [h3]New demon: [b]Goblin Sniper[/b] (Antechamber)[/h3] The Goblin Sniper fills the role of a ranged lower-health opponent which was missing. It has one single attack: sniping with its slingshot. But it will try to keep away from you while doing so. [h3]Gorgon[/h3] [b]Added: Freezing Scream[/b] Mid range attack, that does low damage, but temporarily slows you down. [b]Added: Sky Barrage[/b] [u]Boss Only[/u]. Phanaixe, the Gorgon boss of Antechamber-2, will occasionally shoot into the air, and a barrage of arrows will crash down to the ground. [h3]Rock Golem[/h3] [b]Added: Ground Eruption[/b] Mid range attack, the Golem will hit the ground causing rock spikes to come out of the ground in a line in front of it, dealing damage and stunning you. [h2]Systems Feedback[/h2] [list] [*] Changed hit marker sounds [*] Added additional blood effects on enemy hits [*] Added directional damage indicators, showing which direction damage was taken from [*] Added missile warning indicators, showing which direction projectiles are coming from [*] Added floating damage numbers above enemies [*] Changed screen shake algorithm to be smoother [*] Added sound effect on enemy kills [*] Added sound effect on jump pad use [*] Added player footstep sound effects [*] Added enemy footstep sound effects [*] Added enemy footstep particle effects [*] Added enemy outlines to improve visibility in darker areas and foliage [*] Improved lighting contrast [/list] [h2]Quality of Life[/h2] [list] [*] Added invert mouse option [*] Renamed Controls menu to Bindings menu [*] Reduced hold time for Perk Selection [/list]