Patch 1.1.1 Released

Endoparasitic

Three limbs ripped off, infected with a deadly parasite, you must save your research. Drag yourself through the corridors of a secret research lab on a remote asteroid, fight off horribly mutated monsters, inject countless syringes of vaccines, and survive at all costs.

[b]Mod Stuff:[/b] [list] [*] [url=https://steamcommunity.com/app/2124780/workshop/]Steam workshop is setup[/url]! Untested so far though so I expect things to not work right for a bit. [*] updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes) [/list] [b]Game Changes:[/b] [list] [*] made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing) [*] reduced vampirism heal amount [*] made biomasses created by hibernation upgrade always spawn enemies [*] made so doors cannot be closed in endemic mode [*] changed color of exit buttons [*] made spectral zombie on spikr boss not take thorns damage [*] made revolver drum not turn on double pack effect working [*] made zombies not block light after dying [*] decreased rat reaction time to be the same as regular game [*] fixed two levels not being playable due to shadow errors [*] improved gun tutorial level [*] fixed bug where doors that start open still block light [*] fixed bug where some upgrades selected at start of game would still appear in shops later [*] fixed ammo containers sometimes spawning in walls [*] fixed bug where corpse traps on fire heal player through vampirism after dying [*] fixed bug where ratr will continue attacking you after being killed by thorns [*] fixed Misslr missile hit positions being squished weirdly sometimes [/list]