Three limbs ripped off, infected with a deadly parasite, you must save your research. Drag yourself through the corridors of a secret research lab on a remote asteroid, fight off horribly mutated monsters, inject countless syringes of vaccines, and survive at all costs.
[b]Mod Stuff:[/b]
[list]
[*] [url=https://steamcommunity.com/app/2124780/workshop/]Steam workshop is setup[/url]! Untested so far though so I expect things to not work right for a bit.
[*] updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
[/list]
[b]Game Changes:[/b]
[list]
[*] made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
[*] reduced vampirism heal amount
[*] made biomasses created by hibernation upgrade always spawn enemies
[*] made so doors cannot be closed in endemic mode
[*] changed color of exit buttons
[*] made spectral zombie on spikr boss not take thorns damage
[*] made revolver drum not turn on double pack effect working
[*] made zombies not block light after dying
[*] decreased rat reaction time to be the same as regular game
[*] fixed two levels not being playable due to shadow errors
[*] improved gun tutorial level
[*] fixed bug where doors that start open still block light
[*] fixed bug where some upgrades selected at start of game would still appear in shops later
[*] fixed ammo containers sometimes spawning in walls
[*] fixed bug where corpse traps on fire heal player through vampirism after dying
[*] fixed bug where ratr will continue attacking you after being killed by thorns
[*] fixed Misslr missile hit positions being squished weirdly sometimes
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