Patch 1.1.1 Beta

Endoparasitic

Three limbs ripped off, infected with a deadly parasite, you must save your research. Drag yourself through the corridors of a secret research lab on a remote asteroid, fight off horribly mutated monsters, inject countless syringes of vaccines, and survive at all costs.

[list] [*] updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes) [*] made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing) [*] reduced vampirism heal amount [*] made biomasses created by hibernation upgrade always spawn enemies [*] made so doors cannot be closed in endemic mode [*] changed color of exit buttons [*] made spectral zombie on spikr boss not take thorns damage [*] made revolver drum not turn on double pack effect working [*] made zombies not block light after dying [*] decreased rat reaction time to be the same as regular game [*] fixed bug where some upgrades selected at start of game would still appear in shops later [*] fixed ammo containers sometimes spawning in walls [*] fixed bug where corpse traps on fire heal player through vampirism after dying [*] fixed bug where ratr will continue attacking you after being killed by thorns [*] fixed Misslr missile hit positions being squished weirdly sometimes [/list] ----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"