Face waves of enemies as you travel from room to room in your auto-shooting horde survival conquest. You and your companion (AI or 2 Player) must work together and create builds that compliment each other while exploring branching paths through various zones and worlds in a Roguelite setting.
[h2]Changes[/h2]
[list]
- Old Knight Trinket (Relic) now damages enemies in a significantly larger area and inflicts 250 damage instead of 200.
- Leoki's evolution which causes projectiles to be destroyed on impact of their main skill has been changed. It is no longer effective on Boss skills or projectiles generated through Zone challenges.
- War Merchant mines and enemy Ankle Snares can no longer spawn within a short distance of the player. This should stop all issues with these traps being created under your feet when you first spawn in.
- You can no longer Evade while invincible. This is really more of a bug fix than a buff or nerf.
- Repositioned some Relic altars in Zones 4 and 5 so that they wouldn't have text that's cut off on the edge of the screen.[/list]
[h2]Fixes[/h2]
[list]
- Fixed: If you have the Quality over Quantity skill tree node active and have Instant Level Ups enabled in your Settings, it would eat acquired level ups and not give you any damage bonus.
- Fixed: If playing Singleplayer, sometimes when Player 1 died, you could not dash as your Ally.
- Fixed: When your Ally or Player 2 died, Player 1 wouldn't actually lose HP during the resurrection process.
- Fixed: Ball Lightning triggers certain kinds of enemy traps.
- Fixed: When Haste or Slow were active on the player, other movement speed bonuses would be ignored.
- Fixed: When encountering a Hero at any point, you could never encounter another Hero for the rest of your run.
[/list]