Hi Deer players!
Just deploying another small patch to improve the general gameplay experience. I've solved a couple of very situational soft-locks and an issue surrounding Lux's nose glow in the overworld sometimes appearing on the battle screen!
Functionality Change
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[*] If you trigger a scene while being chased by an enemy in the overworld they will stop chasing you and move back to their initial position. This is to prevent certain enemies from moving and waiting at the players position during the scene an triggering an unavoidable battle once the scene completes!
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Bugfixes
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[*]Fixed a bug where if you charged up Lux's nose in the overworld and enter a battle the glow would sometimes appear on the battle zone. This usually happened in very small rooms as the glow would appear the same co-ordinates in battle as Lux was in the room (so in bigger rooms it would not be visible as it'd often be off-screen).
[*]The above also fixed a case where if you charged up Lux's nose before battle finishing the battle would immediately fire a nose beam after battle.
[*]Fixed a bug where in certain locations if you are prompted to use an item (e.g. using a bell to enter Toy Tower in chapter 3) and an enemy triggers a battle while you are selecting an item the game will softlock when the battle starts. Now while you are selecting an item the enemies will not trigger a battle and will also cease chasing you.
[*]Fixed a similar softlock where if an enemy triggers a battle with you in the overworld while you are next to an NPC who starts a scene and you trigger that scene during the battle transition.
[*]Fixed a bug which prevented Mousestein's post chapter 3 dialogue in the Toy Town equipment shop from appearing before starting his side quest at the wishlist.
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As always thanks for playing, and keep providing feedback!
Azzie!