New Version Uploaded: Early Access .95

The latest update is ready and uploaded! Lots of changes and fixes are in this update. Some visual elements you may have gotten used to are now changed but I think for the better in the long run. Lets see how everyone reacts to the changes and then I'll announce an official release date! -Fix radar in bridge view -Limit max amount of intel can get -FPS return to ship message shows key -Fix death by sickness showing wrong sickness name -Fix med kit name miss match -Spelling fixes -Legibility changes to map -Remove medbay screen and combine with crew screen. Crew screen now has medkit buttons next to each crew member. -Fix Mines being too far in blockade. Make blockade slightly easier -Fix food use display on nav screen -clear up pace screen (add help button) -show ammo on FPS choice screen -Fix bridge sprites not updating after player death in FPS rescue mission -Escape (back) key now works to close various menus instead of always opening in game menu. Will open in game menu if not showing other menus. -NEW control system. This means any previous customization's will be gone. I also reset the speed control for the ship to +,- instead of q,e. The reason for the change is to be able to support more controllers without issues. -fix warp sound not obeying volume control -Fix FPS enemy pushing player out of bounds -New achievement for 1000 days -Easy mode now harder -Show damage to ship visually on bridge. -New FPS framing. Show portraits of chosen crew with 3 levels of damage. -Space combat will now always take place from the bridge view. This gives a better connection to the crew and what their doing while in combat. It makes it more obvious that your fighting from your ship and not in a shuttle. -Better support for ultra-wide monitors. -Fix star spacing on map screen -Other bug fixes. Few, lots of stuff there. I plan on announcing a release date soon. At this point I need to be careful because if I release too close to the steam summer sale, I think that could be an issue. But if I release too soon, it won't give reviewers enough time to review the game. I could see saying 2nd week of June. Otherwise it'd be mid July. Anyone have any thoughts there?