Patch 1.0.3 just dropped. Here are the notes!

Death's Gambit: Afterlife

Death's Gambit: Afterlife is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.

Patch Notes (Afterlife 1.03) Crash Fixes Fortune Aura no longer crashes the game. Players with a specific resolution should no longer crash upon game startup. Pressing the r key while rebinding any controls no longer results in bad stuff happening. Calling the horse and room transitioning will no longer cause a rare crash. You can now craft the Gaian Plume without crashing. You can now safely buy the Vados Halberd of Illusions from Braeorn and open your inventory. Soft Locks Crashing down into the Inqusitor fight with four motes on the Vil'Dradur Greatsword will no longer soft lock the boss fight. Miscellaneous Dive Kicks no longer deal rapid fire damage against certain enemies. Changing movement configs from stick to d-pad now works correctly when angling projectiles. Roll Mastery talent now applies to the Mage Tome roll attacks. The arrow capacity talent has been fixed. Teema the lumberkin no longer loops her audio if you catch her. Time Warp no longer resets its own cool down. Abilities in your fourth slot won't disappear after respeccing. Language settings will now save upon restarting the game. Overlapping journal text for Endless now aligns correctly. Sorun's placement on the map has been fine tuned. Patch Notes (Afterlife 1.02) + A few true ending progression blockers have been fixed. These are all related to the soul diving portion and the cutscenes that follow. If you ran into these, go to the goal markers on the map and try again. Please let us know if this patch fixed the issues for you : ) + Fixed a crash with the Nightmarer enemy in Darkness Falls + Added a potential fix for some resolution issues for different monitor sizes + Fang of gaia now correctly can be equiped with 30 STR if Sentinel class + Bloodsurge no longer increases in soul energy cost via some talents + Vrael has more health in the room before the Bulwark boss