New patch is out! Here are the notes for 1.0.7 and 1.0.6

Death's Gambit: Afterlife

Death's Gambit: Afterlife is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.

[b]Patch Notes (Afterlife 1.06)[/b] Crash fixes Fixed a crash related to interacting with endless' corpse in Portuguese in the Caer Siorai ceiling. Fixed a crash related to attempting to defeat Amulvaro with a magi-flame tome. Fixed crash related to charging spell blade. Removed interactable grave note that was floating on top of a tree in Gaians Cradle, would crash the game if interacted with. Fixed a crash related defeating Aberrant AI before the giant drone with damage over time effects. Gameplay and balance. Changed item given by lizard asking for parasite in labyrinth. He now gives dark matter. Forgotten Gaian heroic is a little bit easier. Can no longer parry Ending A final boss over and over forever. Cusith heroic white orbs have less health. Misc Immortalite Longsword description in crafting menu now matches description in inventory. Edited map to remove two exits that don't actually exist in game. One was in the Eldritch Council, the other was near the top of garde tum. Fixed an issue where magi-flame tome, throwable items, and blink dagger would disappear during the ending b final boss fight. Added a new log in Chamber. The sprites for the tempest tome and al aziph grimore were flipped. This has now been fixed. Fixed boss journal bug which caused the Ending A final boss to not have a skull marker when defeated in normal or heroic. Ethereal and Grand Sage Boots no longer have the same description. Crash down upgrade ui now correctly states that the blinding effect recharges every 70 seconds. [b]Patch Notes (Afterlife 1.07)[/b] Crash Fixes A crashbug related to the final fight in Ending A has been resolved. Crashbug within the secret room has been resolved. Origa crashbug when killed by 2 Dark Orbs is fixed. Fixed a crash related to killing Forgotten Gaian while he is on fire Softlocks Final boss of Ending A can no longer softlock if you defeat them near the corner of their arena. Added a safety measure so that players receive the sigils of each boss upon entering the room if those bosses have been defeated but they don't have the item in their inventory. Balance Changes The conditions in which Immortalite crafting recipe appears is a bit more lenient now. Wraith King grab no longer deals damage during a Soldier's invulnerability fortitude. Upgrade Ammunition talent received some fixes. Acolyte trait that increases ability cost by 5 no longer applies to beartraps. Longsword talent that doubles damage while under 25% health no longer deals more damage based on how many enemies are hit. Adjustment talents now let you equip all weapons of that type. Note the weapon stat requirement UI will remain unchanged. Miscellaneous The decision made in Afterlife will now properly lock the alternate ending as intended. Ione now has a health bar during the Forgotten Gaian fight. You can now throw a warp bomb down the hole before entering Sanctuary. UI in the options menu should now be properly aligned. Previously the selection was offset by one. Crashing down into the rooftop elevator of Caer Siorai no longer results in a jump scare. Golden Drake Knight shield makes a triumphant return. If you kill fink while he attempts to kill you in Obsidian Vale bridge he has a chance to drop Duplicitous Edge. "Please gib floaty" now accepts upgraded versions of the item. Fang of Gaia is no longer craftable and drops off of Cusith. This should also resolve the crafting menu bug where the selection icon would be locked above the items. Blaseball now shows the correct item description. Some config control issues related to navigating menus have been fixed. There will no longer be 2 Tundra Lord Kaern corpses after defeating him in heroic. Magister plays the accurate voice line during Everly soul dive. Spellblade Clone ability now consumes 60 soul energy as intended. The lasers in the the Chamber puzzle room have had their hitboxes adjusted. During Ending B, heroic, the purple flying bugs in phase 3 now correctly explode when directly above Sorun. Ione will no longer duplicate during the Heroic Gaian fight. Burlag the giant rabbit will no longer drop the gluttony aura. It was an unfinished dev item. Sorry. Chamber Sigma log has been updated