Patch 1.0.3 is on the way!

Thank you all so much for your feedback and positive energy – we’ve reached one week from launch and have a bit of a meatier patch available for you featuring a small amount of balance tweaks, various bug fixes around the areas you’ve reported, and a significant number of optimizations and adjustments to improve performance across a wider range of machines. The team remains hard at work on some larger updates which we’ll have more news on soon™ but are also continuing efforts to provide regular (e.g. weekly) patches/hotfixes for the issues you’re reporting, to respond to your feedback, and to improve your quality of life while playing Ara. [h2][b][u]Release Notes[/u][/b][/h2] [h3][u]Balance[/u][/h3] [list] [*]Academy wealth maintenance changed from 8 to 3 [*]Air Force Base food maintenance removed [*]Armory wealth maintenance removed, materials maintenance reduced from 4 to 3 [*]Brewery food maintenance changed from 3 to 1, wealth maintenance changed from 5 to 1 [*]Chemist wealth maintenance changed from 7 to 3 [*]Community Garden wealth maintenance changed from 20 to 1 [*]Data Center wealth maintenance changed from 10 to 3 [*]Distillery food maintenance changed from 5 to 1, wealth maintenance changed from 8 to 1 [*]Docks wealth maintenance changed from 10 to 1 [*]Drydock wealth maintenance changed from 15 to 2 [*]Exhibition Hall wealth maintenance changed from 15 to 5 [*]Factory (upgrade from Crafting Guild) wealth maintenance changed from 10 to 5, materials maintenance 5, wood maintenance 5 [*]Fermenting Hut wealth maintenance changed from 2 to 1 [*]Fishing Nets wood maintenance changed from 5 to 1 [*]Grocer wealth maintenance changed from 12 to 5 [*]Crafting Guild wealth maintenance changed from 5 to 2, materials maintenance 2, wood maintenance 2 [*]Mill wood maintenance changed from 5 to 1 [*]Artisan Studio wealth maintenance changed from 20 to 5 [*]Naval Base food maintenance changed from 5, wealth maintenance changed from 15 to 3 [*]Nuclear Power Plant wealth maintenance changed from 20 to 10 [*]Oil Well wealth maintenance changed from 15 to 5 [*]Pharmacist wealth maintenance changed from 10 to 1 [*]Monastery wealth maintenance changed from 5 to 1 [*]Stadium wealth maintenance changed from 15 to 5 [*]University wealth maintenance changed from 7 to 5 [*]Windmill wood maintenance changed from 7 to 2 [*]Zoo wealth maintenance changed from 20 to 3 [*]Cement Plant wealth maintenance changed to 5, materials maintenance unchanged at 5 [*]Resolved an issue where the SRs8000 was granting bonus Prestige to all improvements instead of just itself. [*]We have fixed an issue where in some rare cases, players were unable to demolish improvements without first reloading the game. [/list] [h3][u]Settings[/u][/h3] [list] [*]Resolved an issue where players would be unable to load into a multiplayer game due to save incompatibility. [*]We have updated the default settings (Auto Detect) for the game. [*]We have now set the maximum Frame Rate for the game to 60 by default. Users can still adjust this if they choose. [/list] [h3][u]Performance[/u][/h3] [list] [*] • Resolved an issue that could cause a crash for a small number of players, when mousing over the Army panel. [*] • Graphics Rendering optimizations for higher framerate, particularly when running at higher resolutions [*] • Default max framerate set to 60 (can be changed by players) for less power consumption on laptops. [/list] [h3][u]Stability[/u][/h3] [list] [*] • Fixed bug causing issues with repairing improvements [*] • Stability improvements [*] • Better detection of external/discrete GPUs [/list] And finally, various additional minor bug fixes, stability and performance improvements to address specific reports from the community.