Thank you all so much for your feedback and positive energy – we’ve reached one week from launch and have a bit of a meatier patch available for you featuring a small amount of balance tweaks, various bug fixes around the areas you’ve reported, and a significant number of optimizations and adjustments to improve performance across a wider range of machines.
The team remains hard at work on some larger updates which we’ll have more news on soon™ but are also continuing efforts to provide regular (e.g. weekly) patches/hotfixes for the issues you’re reporting, to respond to your feedback, and to improve your quality of life while playing Ara.
[h2][b][u]Release Notes[/u][/b][/h2]
[h3][u]Balance[/u][/h3]
[list]
[*]Academy wealth maintenance changed from 8 to 3
[*]Air Force Base food maintenance removed
[*]Armory wealth maintenance removed, materials maintenance reduced from 4 to 3
[*]Brewery food maintenance changed from 3 to 1, wealth maintenance changed from 5 to 1
[*]Chemist wealth maintenance changed from 7 to 3
[*]Community Garden wealth maintenance changed from 20 to 1
[*]Data Center wealth maintenance changed from 10 to 3
[*]Distillery food maintenance changed from 5 to 1, wealth maintenance changed from 8 to 1
[*]Docks wealth maintenance changed from 10 to 1
[*]Drydock wealth maintenance changed from 15 to 2
[*]Exhibition Hall wealth maintenance changed from 15 to 5
[*]Factory (upgrade from Crafting Guild) wealth maintenance changed from 10 to 5, materials maintenance 5, wood maintenance 5
[*]Fermenting Hut wealth maintenance changed from 2 to 1
[*]Fishing Nets wood maintenance changed from 5 to 1
[*]Grocer wealth maintenance changed from 12 to 5
[*]Crafting Guild wealth maintenance changed from 5 to 2, materials maintenance 2, wood maintenance 2
[*]Mill wood maintenance changed from 5 to 1
[*]Artisan Studio wealth maintenance changed from 20 to 5
[*]Naval Base food maintenance changed from 5, wealth maintenance changed from 15 to 3
[*]Nuclear Power Plant wealth maintenance changed from 20 to 10
[*]Oil Well wealth maintenance changed from 15 to 5
[*]Pharmacist wealth maintenance changed from 10 to 1
[*]Monastery wealth maintenance changed from 5 to 1
[*]Stadium wealth maintenance changed from 15 to 5
[*]University wealth maintenance changed from 7 to 5
[*]Windmill wood maintenance changed from 7 to 2
[*]Zoo wealth maintenance changed from 20 to 3
[*]Cement Plant wealth maintenance changed to 5, materials maintenance unchanged at 5
[*]Resolved an issue where the SRs8000 was granting bonus Prestige to all improvements instead of just itself.
[*]We have fixed an issue where in some rare cases, players were unable to demolish improvements without first reloading the game.
[/list]
[h3][u]Settings[/u][/h3]
[list]
[*]Resolved an issue where players would be unable to load into a multiplayer game due to save incompatibility.
[*]We have updated the default settings (Auto Detect) for the game.
[*]We have now set the maximum Frame Rate for the game to 60 by default. Users can still adjust this if they choose.
[/list]
[h3][u]Performance[/u][/h3]
[list]
[*] • Resolved an issue that could cause a crash for a small number of players, when mousing over the Army panel.
[*] • Graphics Rendering optimizations for higher framerate, particularly when running at higher resolutions
[*] • Default max framerate set to 60 (can be changed by players) for less power consumption on laptops.
[/list]
[h3][u]Stability[/u][/h3]
[list]
[*] • Fixed bug causing issues with repairing improvements
[*] • Stability improvements
[*] • Better detection of external/discrete GPUs
[/list]
And finally, various additional minor bug fixes, stability and performance improvements to address specific reports from the community.