Galactic Missile Defense is a shooter and tower defense game, where you must protect Earth from the invading Martians that declared war on our planet just because a space rover accidentally ruined their picnic!
The patch v1.0.2 has just been released, please find the changelog below:
[h1]Balance Changes[/h1]
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[*]Enemies now spawn [b]6%[/b] faster for all levels.
[*]All enemy spaceships will now move [b]1%[/b] faster per level, up to a maximum of +[b]30%[/b] movement speed.
[*][b]Solar Ray[/b] enemy types will now cast their Laser Focus ability [b]5%[/b] more often and the damage of Laser Focus is increased by [b]32%[/b].
[*]Increased the damage of [b]Specter[/b]'s missiles by [b]13%[/b].
[*]Increased the damage of [b]illusionist[/b]'s missiles by [b]15%[/b].
[*]Increased the damage of [b]Vanguard[/b]'s missiles by [b]25%[/b].
[*]Increased the damage of [b]Freezer[/b]'s missiles by [b]10%[/b].
[*]Increased the damage of [b]Mothership[/b]'s missiles by [b]30%[/b].
[*]If there is no empty slot at the ground, new Boosters will now normally spawn and will hover for [b]5 seconds[/b] before they fly away if not used.
[*][b]Vault Keepers[/b] will now fly away after [b]10 seconds[/b], down from 15 seconds.
[*][b]Specter[/b] enemy types will now cast their Invisibility [b]20%[/b] more often.
[*][b]Freezer[/b] enemy types will now cast their Ice Shard ability [b]7%[/b] more often.
[*][b]Medics[/b] will now cast their Electrozap ability [b]10%[/b] more often.
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[h1]Bug Fixes[/h1]
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[*]Fixed a bug where sometimes after [b]Time Distortion[/b] enemies wouldn't reset to their normal animation speed.
[*]Fixed a bug that was causing Weapons to sometimes fire at the wrong direction under rare conditions.
[*]Fixed a bug with [b]Level Up[/b], where sometimes Boosters would not spawn correctly.
[*]Fixed a rare bug that was causing Boosters to stack beyond their allowed capacity.
[*]Fixed an issue with Boosters that could jump to wrong locations under rare conditions.
[*]Fixed a bug that was causing Boosters to sometimes come out of a [b]Black Hole[/b].
[*]Fixed a bug for the active Base indicator, that sometimes was appearing on wrong positions if a Base was destroyed.
[*]Minor interface fixes for some GUI buttons and panels.
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[h1]Interface[/h1]
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[*]Scores at the Leaderboards are now displayed using comma separators for values above a thousand.
[*]Added a new GUI button at the Main Menu for easier access to the game's Steam store page. This button will appear after you play at least 3 rounds.
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