Patch 1.0.2.1

Here are patch notes for the patch 1.0.2.1 addressing balancing on high levels. Balancing: [list] [*] Changes to the enemy spawn algorithm for the level range of 26 - 30. This should now result in overall less high-tier enemies beeing spawned at those levels and smoothen out the tansition to the endgame. [/list] Tech: [list] [*] Updates to the new rendering system. [/list] We wish you a lot of fun with the new update.