Patch 1.0.0.20

We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets. [h1]General Bugfixes:[/h1] - Improved scrollbars for highscore lists and seasonal ranking - Fixed a bug which lead to received damage on item destroy when near to enemies - Fixed a bug which lead to wrong calculated life regeneration rates after item destroy - Fixed collision detection for Radiance and Supernova - Various smaller bugfixes [h1]Balance changes[/h1] [h2]General[/h2] - Increased the gained experience for bosses in the endgame - Reduced the health of helicopter cookies - Reduced the health and movement speed of the planet cookie boss [h2]Skills[/h2] [b]Rogue[/b] - Attack Speed +10% (5%) - Energy +10 [b]Charged Fire[/b] - Attack Speed +15% (10%) - Energy Regeneration +1 (2) [b]Charged Shot[/b] - Attack Speed +20% (5%) - Energy Regeneration +2 (1) [b]Charged Salve[/b] - Attack Speed +10% - Energy Regeneration +2 (1) [b]Charged Blast[/b] - Attack Speed +25% (20%) - Energy Regeneration +3 (2) [b]Tank[/b] - Life +500 - Melee Damage +5 (10) - You can't fire Projectiles [b]Haste[/b] - Melee Damage +3 - Attack Speed +10% (5) [b]Rush[/b] - Melee Damage +5 - Attack Speed +10% (5) [b]Supernova[/b] - Supernova now deals 20% of your life as area damage over 2 seconds (25%), supernova now drains 20% of your life (was 15%) [b]Radiance[/b] - Radiance now deals 175% (was 150%) of melee damage per second We wish everyone a lot of fun in Season 1 Week 3.