We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.
[h1]General Bugfixes:[/h1]
- Improved scrollbars for highscore lists and seasonal ranking
- Fixed a bug which lead to received damage on item destroy when near to enemies
- Fixed a bug which lead to wrong calculated life regeneration rates after item destroy
- Fixed collision detection for Radiance and Supernova
- Various smaller bugfixes
[h1]Balance changes[/h1]
[h2]General[/h2]
- Increased the gained experience for bosses in the endgame
- Reduced the health of helicopter cookies
- Reduced the health and movement speed of the planet cookie boss
[h2]Skills[/h2]
[b]Rogue[/b]
- Attack Speed +10% (5%)
- Energy +10
[b]Charged Fire[/b]
- Attack Speed +15% (10%)
- Energy Regeneration +1 (2)
[b]Charged Shot[/b]
- Attack Speed +20% (5%)
- Energy Regeneration +2 (1)
[b]Charged Salve[/b]
- Attack Speed +10%
- Energy Regeneration +2 (1)
[b]Charged Blast[/b]
- Attack Speed +25% (20%)
- Energy Regeneration +3 (2)
[b]Tank[/b]
- Life +500
- Melee Damage +5 (10)
- You can't fire Projectiles
[b]Haste[/b]
- Melee Damage +3
- Attack Speed +10% (5)
[b]Rush[/b]
- Melee Damage +5
- Attack Speed +10% (5)
[b]Supernova[/b]
- Supernova now deals 20% of your life as area damage over 2 seconds (25%), supernova now drains 20% of your life (was 15%)
[b]Radiance[/b]
- Radiance now deals 175% (was 150%) of melee damage per second
We wish everyone a lot of fun in Season 1 Week 3.