Patch 092216.02 Released

This patch fixes many bugs, fixes areas where players get stuck, and adjusts gameplay based on player feedback. [h1]Patch Notes:[/h1] [list] [*]Made punching bags highlight while doing baton tutorial [*]Stopped Sal from continuing talk animation when transitioning to Traffic Mission [*]Fixed bug that caused playtime to show if you exit to the main menu [*]Expanded trigger on tower climb roof so that it can be activated from all sides [*]Lowered base sensitivity for camera analog speed [*]Fixed bug that caused Find-O-Meter not to show on first mission after intro [*]Added Senpai eyes to sharks in Spider-Dangle trial [*]Added Find-O-Meter for Investigate Tower Explosion too help player find detonator. [*]Removed confusing dialogue about plunger gun when in Office Mission [*]Added fade to LOD's and adjusted them for different quality levels to improve performance [*]Fixed bug allowing you to plunger to ceiling behind the laser wall in the Office Mission [*]Adjusted the dialogue and quest text in the Skydive mission for clarity [*]Reduced the number of people to save in the Skydive mission [*]Increased size of triggers for engines in airplane mission [*]Made the wings plungerable in the airplane mission [*]Made performance improvements for characters in Dangleton [*]Reworked Traffic Mission to make it more varied and shorter. [*]Reduced fallback speed for Jalopy [*]Properly cleared follow Chongo quest when returning from the office mission [*]Adjusted Find-O-Meter when entering and exiting Office Lobby to point at correct target [*]Added Find-O-Meter for vent behind office lobby [*]Increased pulse frequency of highlight shaders [*]Fixed collision missing on Robin for Gitz escape cutscene [*]Added more camera adjustment triggers to sewer mission [*]Fixed Find-O-Meter pointing to Chongo instead of sewer after Gtiz escape cutscene [*]Fixed camera bug allowing in to go though walls in rare circumstances [*]Tweaked sewer grate in croc fight 1 to be easier to climb [*]Fixed misplaced collider in Moon Jump [*]Fixed Trials menu showing in story mode after playing a trial [*]Reworked first boss encounter in Sewer Mission to be more clear for the player [*]Fixed a bug where you would be unable to short out Gbot if you attempted to do so preemptively [*]Fixed a bug where the Gbots flame boosters wouldn't turn off [*]Added new messages to make your quest objectives in the Gbot fight more coherent [/list]