This patch fixes many bugs, fixes areas where players get stuck, and adjusts gameplay based on player feedback.
[h1]Patch Notes:[/h1]
[list]
[*]Made punching bags highlight while doing baton tutorial
[*]Stopped Sal from continuing talk animation when transitioning to Traffic Mission
[*]Fixed bug that caused playtime to show if you exit to the main menu
[*]Expanded trigger on tower climb roof so that it can be activated from all sides
[*]Lowered base sensitivity for camera analog speed
[*]Fixed bug that caused Find-O-Meter not to show on first mission after intro
[*]Added Senpai eyes to sharks in Spider-Dangle trial
[*]Added Find-O-Meter for Investigate Tower Explosion too help player find detonator.
[*]Removed confusing dialogue about plunger gun when in Office Mission
[*]Added fade to LOD's and adjusted them for different quality levels to improve performance
[*]Fixed bug allowing you to plunger to ceiling behind the laser wall in the Office Mission
[*]Adjusted the dialogue and quest text in the Skydive mission for clarity
[*]Reduced the number of people to save in the Skydive mission
[*]Increased size of triggers for engines in airplane mission
[*]Made the wings plungerable in the airplane mission
[*]Made performance improvements for characters in Dangleton
[*]Reworked Traffic Mission to make it more varied and shorter.
[*]Reduced fallback speed for Jalopy
[*]Properly cleared follow Chongo quest when returning from the office mission
[*]Adjusted Find-O-Meter when entering and exiting Office Lobby to point at correct target
[*]Added Find-O-Meter for vent behind office lobby
[*]Increased pulse frequency of highlight shaders
[*]Fixed collision missing on Robin for Gitz escape cutscene
[*]Added more camera adjustment triggers to sewer mission
[*]Fixed Find-O-Meter pointing to Chongo instead of sewer after Gtiz escape cutscene
[*]Fixed camera bug allowing in to go though walls in rare circumstances
[*]Tweaked sewer grate in croc fight 1 to be easier to climb
[*]Fixed misplaced collider in Moon Jump
[*]Fixed Trials menu showing in story mode after playing a trial
[*]Reworked first boss encounter in Sewer Mission to be more clear for the player
[*]Fixed a bug where you would be unable to short out Gbot if you attempted to do so preemptively
[*]Fixed a bug where the Gbots flame boosters wouldn't turn off
[*]Added new messages to make your quest objectives in the Gbot fight more coherent
[/list]