Patch 02E6E90A

[list] [*] Species is now networked, saved, and loaded properly. [*] Addition of many new ReagentConsumptionEvents for modded reagents. (Thank you Shurutsue!) [/list] I've been stuck for a while getting increasingly concerned with KoboldKare taking 4 hours, 49 minutes to compile shaders. Especially because modders needed to wait for this full compilation in order to create and upload mods. KoboldKare now builds in about 20 minutes cold. Thanks in due part to the following changes: [list] [*] The "Low" quality option no longer exists. [*] OpenGL (Vulkan for windows) compatibility mode has been removed. [*] Mixed lights are no longer supported (They simply get replaced by a regular real-time light in-game). [/list] These changes might be really bad for some of you, please let me know if they affect you! I hope that instead of maintaining multiple render quality modes, I can hopefully simply optimize the existing quality mode to work on most systems. Thanks for reading the patch notes!