Patch 0.95.95

[h2]Added:[/h2] - Changes to the Expeditions interface - Tooltip display adjustments for resources in the "Bring" panel and the "Prerequisites" panel. - Updated the design of the "Prerequisites" panel. - Adjusted the icon sizes in the POI interface in the "Required resources" panel. - Fixed stretching of the colonist button in the "Prerequisites" panel. - Added a warning in the expeditions interface when selecting colonists for escort if no colonists are available. [h2]Fixed:[/h2] - Resource settings added for conveyor outputs in the Expedition Control Center and the Flight Control Center. Conveyor connection zones are no longer hidden inside the modules. - Identified and resolved rare cases where orbital-level expedition quests did not progress after completing one of the stages. - Optimized conveyor logic for low and medium FPS scenarios. - The tutorial now transitions smoothly into the story campaign without returning to the underground level after the cutscene. - Localization updated to reflect the latest content. - Visual improvements: - Changed the color of the truck's automatic unloading indicator. - Fixed a visual issue where transport highlighting would persist when switching levels. - Adjusted the entry/exit arrow in the texture of the Single Regolith Refinery. [h2]Balance:[/h2] - Increased the minimum and maximum limit of resource generation in starting resource veins on all difficulty levels. - Fuel and modular frameworks can now be found when disposing of building debris (story mode). [h2]In Progress - Update One[/h2] - New Helium-3 scanning mechanics - New Helium-3 extraction mechanics - Helium-3 Harvester - Expanded MBU extraction mechanics - New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change) - Advanced sandbox settings from the menu