Patch 0.95.85

[h2]## Added:[/h2] [list] [*] Updated visuals and animations for the Regolith Refinery [*] Added a new model and animations for the Repeater [*] Added a conveyor input to the Large Hydroponic Farm [*] New research for converting Science Points into Credits [*] The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically [*] Added a new button to go to CRUST Solutions from the research window [*] Added a tooltip when hovering over the warning icon in the colonist list [*] Localization updated [/list] [h2]## Fixed:[/h2] [list] [*] Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages [*] Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed [*] Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars [*] Fixed an issue where the Crust Solutions store did not unlock after completing the storyline [*] The UI for the Regolith Refinery now displays the correct amount of regolith collected [*] Removed an empty faction from the contract list [*] Adjusted the window order in the Commercial Center [*] Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover [*] Corrupted saves can no longer be launched using the “Continue” button [*] Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been [*] Fixed incorrect conveyor refunds after researching for a full refund [*] Colonist notifications are now updated more up to date [*] Free rover notification is now not displayed when the rover is busy collecting scientific data [/list] [h2]## Balance:[/h2] [list] [*] Reduced module wear rate (increased durability) by 10-15% for all production modules [*] Adjusted the balance of Science Points earned during the storyline [*] The quest "A Place to Live" now also counts the Large Farm as complete for the farming task [*] Reduced the cost of several social research projects [*] Increased the starting number of available drones in the market [*] Increased the growth time of organics in farms by 25% [*] Added new contracts for the new organization LERN [*] Increased resources obtained from dismantling ruins using the "Recycling" research [*] Increased the cost of the Fast Capsule from 3800 to 4800 [*] Colonists now refuse to work under severe nervous breakdowns [*] The sorting of commercial center tabs has been changed [*] The truck now defaults to the setting of autoloading enabled [*] Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements [/list] [h2]## In Progress - Update One[/h2] [list] [*] New Helium-3 scanning mechanics [*] New Helium-3 extraction mechanics [*] Helium-3 Harvester [*] Expanded MBU extraction mechanics [*] New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change) [*] Advanced sandbox settings from the menu [/list] Discord Server: https://discord.gg/the-crust Ideas: https://idea.the-crust.com/