[h2]## Added:[/h2]
[list]
[*] Updated visuals and animations for the Regolith Refinery
[*] Added a new model and animations for the Repeater
[*] Added a conveyor input to the Large Hydroponic Farm
[*] New research for converting Science Points into Credits
[*] The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically
[*] Added a new button to go to CRUST Solutions from the research window
[*] Added a tooltip when hovering over the warning icon in the colonist list
[*] Localization updated
[/list]
[h2]## Fixed:[/h2]
[list]
[*] Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages
[*] Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed
[*] Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars
[*] Fixed an issue where the Crust Solutions store did not unlock after completing the storyline
[*] The UI for the Regolith Refinery now displays the correct amount of regolith collected
[*] Removed an empty faction from the contract list
[*] Adjusted the window order in the Commercial Center
[*] Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover
[*] Corrupted saves can no longer be launched using the “Continue” button
[*] Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been
[*] Fixed incorrect conveyor refunds after researching for a full refund
[*] Colonist notifications are now updated more up to date
[*] Free rover notification is now not displayed when the rover is busy collecting scientific data
[/list]
[h2]## Balance:[/h2]
[list]
[*] Reduced module wear rate (increased durability) by 10-15% for all production modules
[*] Adjusted the balance of Science Points earned during the storyline
[*] The quest "A Place to Live" now also counts the Large Farm as complete for the farming task
[*] Reduced the cost of several social research projects
[*] Increased the starting number of available drones in the market
[*] Increased the growth time of organics in farms by 25%
[*] Added new contracts for the new organization LERN
[*] Increased resources obtained from dismantling ruins using the "Recycling" research
[*] Increased the cost of the Fast Capsule from 3800 to 4800
[*] Colonists now refuse to work under severe nervous breakdowns
[*] The sorting of commercial center tabs has been changed
[*] The truck now defaults to the setting of autoloading enabled
[*] Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements
[/list]
[h2]## In Progress - Update One[/h2]
[list]
[*] New Helium-3 scanning mechanics
[*] New Helium-3 extraction mechanics
[*] Helium-3 Harvester
[*] Expanded MBU extraction mechanics
[*] New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
[*] Advanced sandbox settings from the menu
[/list]
Discord Server: https://discord.gg/the-crust
Ideas: https://idea.the-crust.com/