Create a thriving space station in a lost sector. Face thrilling challenges head-on, from pirate raids to asteroid impacts, as you lead your company to new heights.
[img]{STEAM_CLAN_IMAGE}/37801456/c647f629c52fb648323cedffab0ce29e9a14fb9b.png[/img]
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[*] The galaxy map and its progression has been completely reworked.
[*] Employees now periodically ask for a raise.
[*] Added junction points that make jump gates reach farther away.
[*] Incoming events and threats are now visible on the galaxy map as they approach the station.
[*] New event: Radiation storm.
[*] The event system has been completely reworked to be more dynamic and respond better to player performance.
[*] The finances tab has been improved with a list that shows the individual profit/loss of every building.
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[img]{STEAM_CLAN_IMAGE}/37801456/27286332660d3d0d65ca84f06a0e2aaec96ecf52.png[/img]
[list]
[*] Added an indicator to display the queue time of jump gates.
[*] Added a "Search Again" button when hiring employees to make the process more comfortable.
[*] The level-up screen has been reworked with better design and animations.
[*] Tutorial quests are made shorter to eliminate linear gameplay.
[*] The save/load screens have been redesigned.
[*] The city inspection screen has been redesigned.
[*] The galaxy map is now better lit.
[*] When a company terminates its marketing deal, the reason will be displayed in the in-game log.
[*] The cafe now counts as both a food and a drink source.
[*] Added animations when researching perks.
[*] Added new types of quests to the tutorial.
[*] When a lab or reactor overdrive occurs, an explosion will happen.
[*] Added more highlight indications for new players.
[*] Creating and deleting energy connections is now more comfortable.
[*] Building a second floor is now more expensive.
[*] Money count will now be displayed with decimal separators.
[*] The galaxy parallax effect has been improved.
[*] Added Kickstarter supporter's names to the customer name pool.
[*] Settings UI has been improved.
[*] Aliens now have alien names.
[*] Each jump gate now has a different colored connection line.
[*] HUD improvements.
[*] Added sound effects for ships.
[*] New loading screen.
[*] The color picker for choosing station colors has been reworked.
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[img]{STEAM_CLAN_IMAGE}/37801456/679c926a78d0ee63e8c1cd36154255d97f30d869.png[/img]
[list]
[*] Jumping ships in the galaxy map are not loud anymore.
[*] Pathfinding has been improved.
[*] Fixed bugs related to the speed setting.
[*] Fixed the hitbox of the notifications on the right side.
[*] Fixed a bug where the pirates would not leave the station.
[*] Fixed some visual bugs.
[*] Fixed some UI bugs in the inbox panel.
[*] Fixed some buildings looking extremely dark.
[*] Fixed some text overflow issues.
[*] Fixed the hitboxes of all the buildings.
[*] Fixed the police clipping with the station.
[*] Improved asteroid hitboxes.
[*] Fixed big ships clipping with the docks.
[*] Fixed the holograms displaying the station logo.
[*] Fixed a bug where the shields would not activate during a raid.
[*] Fixed weird camera zoom when entering the station.
[*] Fixed ships passing through the station.
[*] Fixed a bug where the total electricity count wouldn't get updated after enabling the "Reactor Overdrive" policy.
[*] Fixed asteroid impact sounds not playing.
[*] Billboards can no longer be connected to the electricity grid since they don't need it.
[*] Fixed the employee filters not working.
[*] Fixed the hitboxes of some UI buttons.
[*] Fixed buildings not losing health after getting hit by asteroids.
[*] Aliens no longer burn after taking damage.
[*] Fixed some inconsistencies in the UI.
[*] Turret icon has been updated.
[*] Fixed a bug where the game speed would stay the same after returning to the main menu.
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