Hey all,
Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes.
I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand!
For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :)
~ Julian
[b][h2]+ New QoL Settings:[/h2][/b][list]
[*] New toggle in the settings menu to reverse camera tilt controls
[*] New toggle in the settings menu to disable automatic camera zooming throughout gameplay
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[b][h2]+ New Additions & Balancing:[/h2][/b][list]
[*] Added a 50% refund to dark essence when disenchanting items
[*] Quest items that require buildings now track better and don't require you to remake building pieces
[*] Raised katana crit multiplier from x2 to x2.2 across all attacks
[*] Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks
[*] Slightly lowered base damage of spear across all attacks
[*] Lowered Void Eater boss healing and growth
[*] Slightly lowered lightning fish's electric attack damage per tick
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[b][h2]! Bug Fixes:[/h2][/b][list]
[*] Fixed outpost upgrading issues
[*] Fixed outposts sometimes being stuck on harvest moon speed multiplier
[*] Fixed issues with dying to the spike floors in the caves and not respawning correctly
[*] Improved drag-drop system to allow really quick drags without blocking input.
[*] Fixed glass vendor UI not working correctly
[*] Fixed chain lightning issues
[*] Remade parts of the enchanting system to avoid rare issues from happening in the future
[*] Fixed issues with the revive effect cooldown
[*] Fixed loom not fading away when under it
[*] Tweaked some areas in the Voidboar fight to avoid cheesing it
[*] Tweak areas in the Void Troll fight to avoid cheesing it
[*] Fixed animations not correctly working for the mining machine
[*] Fixed enemies walking through wooden barricades on frozen islands
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