Patch 0.7.019

Hey all, Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes. I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand! For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :) ~ Julian [b][h2]+ New QoL Settings:[/h2][/b][list] [*] New toggle in the settings menu to reverse camera tilt controls [*] New toggle in the settings menu to disable automatic camera zooming throughout gameplay [/list] [b][h2]+ New Additions & Balancing:[/h2][/b][list] [*] Added a 50% refund to dark essence when disenchanting items [*] Quest items that require buildings now track better and don't require you to remake building pieces [*] Raised katana crit multiplier from x2 to x2.2 across all attacks [*] Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks [*] Slightly lowered base damage of spear across all attacks [*] Lowered Void Eater boss healing and growth [*] Slightly lowered lightning fish's electric attack damage per tick [/list] [b][h2]! Bug Fixes:[/h2][/b][list] [*] Fixed outpost upgrading issues [*] Fixed outposts sometimes being stuck on harvest moon speed multiplier [*] Fixed issues with dying to the spike floors in the caves and not respawning correctly [*] Improved drag-drop system to allow really quick drags without blocking input. [*] Fixed glass vendor UI not working correctly [*] Fixed chain lightning issues [*] Remade parts of the enchanting system to avoid rare issues from happening in the future [*] Fixed issues with the revive effect cooldown [*] Fixed loom not fading away when under it [*] Tweaked some areas in the Voidboar fight to avoid cheesing it [*] Tweak areas in the Void Troll fight to avoid cheesing it [*] Fixed animations not correctly working for the mining machine [*] Fixed enemies walking through wooden barricades on frozen islands [/list]