Patch 0.4.3 | Achievements Added!

CONVRGENCE

CONVRGENCE is an immersive single-player VR shooter with survival and horror elements. Explore the Chernokamensk Anomaly Zone: scavenge for loot, fight bandits and hunt for mystical artifacts. However be sure to return to base before duskfall, for when night arrives the hunter becomes the hunted.

Hello hunters! Update 0.4.3, first of all, focuses on bringing Steam Achievements to the game. Some of these are simple and unlock naturally as you play, while others will push your skills to the limit. Trophy hunters, this is your time to shine! In addition to achievements, this update improves the usability of several existing mechanics and, most importantly, fixes the broken AI behavior of bandits, making encounters with them more engaging than ever. But let’s dive into the details! [h3][b]New Features[/b][/h3] Achievements Added: The game now features its first set of 37 Steam achievements, with plans to expand the list significantly in future updates. You can find the full list of achievements here: https://steamcommunity.com/stats/2609610/achievements Some achievements that can no longer be earned without starting a new game (e.g., reaching the second reputation level or obtaining the crossbow) will automatically unlock when you log in. Join our Discord community - https://discord.gg/convrgence to share your ideas for new achievements! [list] [*] A new system has been added to restore progress based on unlocked achievements in case your save file was lost. Keep in mind that the game currently does not support cloud saves, which will only be added at the full release due technical issues. [*] If your dog gets stuck and can’t catch up, it will now teleport to your location automatically. [*] Added a new animation for the vise on the workbench. [*] When trying to install a conflicting attachment on a weapon, the visual indicator now turns red. [*] A special plush bear toy has been added as loot - your four-legged friend will love it! [*] A brief backstory has been added at the start of the game. [*] Gas masks can now be stored in your backpack. [*] New ambient sound effects have been added to several locations. [*] The Forest map now features more details and new points of interest. [/list] The next major update will focus on significantly improving Bandits: ragdoll physics for bodies, expanded weaponry (including new guns), and more tactical behavior during combat. However, this update already fixes numerous bugs related to their AI, which, along with other changes, makes fights against them much more engaging. Details below. [img]{STEAM_CLAN_IMAGE}/44664458/a7716f147f23cc445a56c0651c7d53f7a83c9e8e.png[/img] [h3][b]Changes[/b][/h3] [list] [*] Bandits now react much faster, with reaction times depending on the distance to the player. At long range, you still have time to escape their line of sight. At close range, they will engage immediately. [*] Bandit detection range has been significantly increased. [*] Bandits are now more aggressive in combat. [*] The hitbox for bandit heads and helmets has been adjusted to better match their actual size, making headshots more challenging. [*] Renamed the "Stash" at the base to "Storage" to avoid confusion with Hunter stashes on locations. [*] Switching tabs in the backpack and storage now requires pressing the trigger. [*] Attachments now auto-mount when brought close to the appropriate slot. [*] Crossbow bolts now auto-insert into quivers when brought close. [*] Quest items for the Hunter are now handed over automatically when brought to his hand. [*] Adjusted sounds for attaching and removing weapon modifications. [*] The PDA step in the tutorial now only progresses after all tabs have been viewed. [*] Starting a new game now places a free revolver suppressor on the workbench in the shooting range. [*] Some yellow hint notes at the base have been updated for the current gameplay systems. [*] The Trader’s introductory speech has been shortened. [*] Shadows in the Forest map are now more contrasted. [*] Grass density and size in the Forest map have been increased. [/list] [img]{STEAM_CLAN_IMAGE}/44664458/08db121fdd6dc0783626c0e2d4307b38270f41e9.png[/img] [h3][b]Fixes[/b][/h3] [list] [*] Fixed several issues where bandits would fail to notice players (e.g., at close range), fail to attack, or miss consistently even when firing. [*] Fixed an issue where bandit-thrown dynamite would explode instantly. [*] Fixed a bug where bandits wouldn’t attack the player if there was a significant height difference. [*] Fixed an issue where pumpkins from the Halloween event could still spawn and count toward regular quests. [*] Fixed a bug where upgrading to level 3 storage would still show it as level 2. [*] Fixed multiple issues allowing conflicting attachments to be installed simultaneously on weapons. [*] Fixed an issue where the Trader’s fog message played repeatedly instead of only during the first Forest raid. [*] Fixed a bug where the gas mask could behave strangely when switching suits while holding it in hand. [*] Fixed an issue where water step sounds would overpower all other in-game sounds. [/list] Other minor tweaks and fixes. [h3][b]Support CONVRGENCE[/b][/h3] If you’re enjoying CONVRGENCE and appreciate the hard work I put into it, consider nominating it as the Best VR Game of the Year on Steam. While winning might not be realistic, every vote counts and helps spread the word about the game! https://store.steampowered.com/news/app/2609610/view/4476110736154689658 Thank you for your support, and see you in the Zone! NikZ.