CONVRGENCE is an immersive single-player VR shooter with survival and horror elements. Explore the Chernokamensk Anomaly Zone: scavenge for loot, fight bandits and hunt for mystical artifacts. However be sure to return to base before duskfall, for when night arrives the hunter becomes the hunted.
Attention, Hunters!
Increased demon activity in the Chernokamensk Zone has caught HQ's attention. According to eyewitnesses, a particularly large and dangerous creature was spotted at night in the Garage Cooperative. Its size and behavior don’t align with typical anomalies. To help combat this threat, the base has issued new equipment: UV underbarrel flashlights and experimental UV grenades capable of temporarily weakening the enemy.
But the oddities don’t end there... Scouts have reported mysterious pumpkins scattered throughout the territory. These objects have piqued scientists interest, prompting command to issue an urgent order: gathering pumpkin samples is now a top priority, overriding all current tasks. To incentivize the hunt, each sample collected counts toward mission progress, with unique rewards available for collecting 5, 15, and 30 samples.
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[h2]Full Patch Notes:[/h2]
[h3][b]What's New[/b][/h3]
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[*] A new themed event has begun, offering exclusive cosmetic rewards (car charm, hat for a dog, and a new knife). The event runs until November 4th!
[*] Added UV underbarrel flashlights for both primary and secondary weapons, available only in raids.
[*] Added UV grenade, available in the store at reputation level 5.
[*] Added a demon boss who appears in the Garage Cooperative at night.
[*] Added more details to the Forest location.
[*] Radiation zones can now spawn in the Forest and Garage Cooperative.
[*] You can now temporarily remove the hazmat mask to eat or drink.
[*] Added a new trap variant.
[*] Added sound effects for hunger and thirst.
[*] Added bullet animation when loading magazines.
[*] Improved performance in the Forest location.
[*] Added extra tutorial at the base on locations and Zone specifics before the first raid.
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[h3][b]Changes[/b][/h3]
[list]
[*] Cigarettes now slightly reduce hunger.
[*] Glowstick can now be activated by pressing the trigger.
[*] The oil lamp can now be used to ignite items like cigarettes, dynamite, etc.
[*] Updated the lock-breaking sound.
[*] Grenades can now explode after prolonged exposure to fire.
[*] Improved quality of some textures in the Forest village.
[*] Breathing sounds in gas masks are now slightly quieter.
[*] Crackers can now be eaten directly from the pack by holding them near your mouth.
[*] You can now remove the canteen cap by pressing and holding the trigger.
[*] Graffiti marking a stash in the church in the forest was moved to avoid confusion.
[*] Stash markers are now painted with fluorescent paint, glowing in the dark.
[*] Quest stash requiring an explosive to enter now spawn with dynamite and a lighter nearby.
[*] Slightly increased demons attack range, addressing issues with them approaching too closely.
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[h3][b]Fixes[/b][/h3]
[list]
[*] Fixed bug preventing cigarettes in mouth from being lit.
[*] Fixed issue where Saiga drum magazines couldn’t be manually emptied.
[*] Fixed bug causing players to get stuck in the skinning animation when an enemy body disappeared.
[*] Fixed item duplication exploit with the sapper armor pocket.
[*] Fixed crossbow bolts passing through enemies without causing damage.
[*] Fixed dead demon bodies flickering black.
[*] Fixed issue where enemies in the Garage Cooperative and underground complex could move very slowly.
[*] Fixed supporter status not displaying until leaderboard refreshed (switched tab).
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Other minor changes and fixes.