Patch 0.2.1

Greetings survivor, This quick patch features multiple bug fixes alongside a few game balances. If you have any issues or questions regarding this or any previous patch, don't hesitate to drop down a comment. Thank you! [h1]Patch Notes[/h1] Fixes & Improvements: * Fixed floating zombies when walking on cliffs * Fixed multiple surfaces to have correct materials assigned to them * Fixed items disappearing from Storage Crates upon loading previous game save * Fixed spears & arrows disappearing after 20 meters once thrown/fired * Fixed various Animal AI pathing issues * Fixed Player Inventory GUI becoming stuck after dropping items * Fixed Custom Building socketing to properly lock into targeted buildables * Fixed item stacks not displaying properly once combined * Fixed Shift+Click not picking up contents from Treasure Chests Balances & Changes: *Balanced Hunger & Thirst degeneration greatly *Balanced Aggressive AI damage to deal less critical hits *Balanced Stamina Regeneration after Sprinting & Sliding *Balanced Melee damage on various Wooden & Stone Tools *Balanced Daytime length to last longer *Optimized multiple LODs to render properly *Optimized foliage render distance Notes: The [b]settings interface[/b] will be integrated into the gameplay scene shortly. It is currently a technical limitation, thus requiring manual tuning to be made on main menu. Thank you for your patience.