The Blight aims to evolve the open world survival with unprecedented levels of horror, strategy, and prediction, where knowledge and skills become the ultimate weapons for long-term survival.
Greetings survivor,
This quick patch features multiple bug fixes alongside a few game balances. If you have any issues or questions regarding this or any previous patch, don't hesitate to drop down a comment. Thank you!
[h1]Patch Notes[/h1]
Fixes & Improvements:
* Fixed floating zombies when walking on cliffs
* Fixed multiple surfaces to have correct materials assigned to them
* Fixed items disappearing from Storage Crates upon loading previous game save
* Fixed spears & arrows disappearing after 20 meters once thrown/fired
* Fixed various Animal AI pathing issues
* Fixed Player Inventory GUI becoming stuck after dropping items
* Fixed Custom Building socketing to properly lock into targeted buildables
* Fixed item stacks not displaying properly once combined
* Fixed Shift+Click not picking up contents from Treasure Chests
Balances & Changes:
*Balanced Hunger & Thirst degeneration greatly
*Balanced Aggressive AI damage to deal less critical hits
*Balanced Stamina Regeneration after Sprinting & Sliding
*Balanced Melee damage on various Wooden & Stone Tools
*Balanced Daytime length to last longer
*Optimized multiple LODs to render properly
*Optimized foliage render distance
Notes:
The [b]settings interface[/b] will be integrated into the gameplay scene shortly. It is currently a technical limitation, thus requiring manual tuning to be made on main menu. Thank you for your patience.