Patch 0.2.1

The Blight

The Blight aims to evolve the open world survival with unprecedented levels of horror, strategy, and prediction, where knowledge and skills become the ultimate weapons for long-term survival.

Greetings survivor, This quick patch features multiple bug fixes alongside a few game balances. If you have any issues or questions regarding this or any previous patch, don't hesitate to drop down a comment. Thank you! [h1]Patch Notes[/h1] Fixes & Improvements: * Fixed floating zombies when walking on cliffs * Fixed multiple surfaces to have correct materials assigned to them * Fixed items disappearing from Storage Crates upon loading previous game save * Fixed spears & arrows disappearing after 20 meters once thrown/fired * Fixed various Animal AI pathing issues * Fixed Player Inventory GUI becoming stuck after dropping items * Fixed Custom Building socketing to properly lock into targeted buildables * Fixed item stacks not displaying properly once combined * Fixed Shift+Click not picking up contents from Treasure Chests Balances & Changes: *Balanced Hunger & Thirst degeneration greatly *Balanced Aggressive AI damage to deal less critical hits *Balanced Stamina Regeneration after Sprinting & Sliding *Balanced Melee damage on various Wooden & Stone Tools *Balanced Daytime length to last longer *Optimized multiple LODs to render properly *Optimized foliage render distance Notes: The [b]settings interface[/b] will be integrated into the gameplay scene shortly. It is currently a technical limitation, thus requiring manual tuning to be made on main menu. Thank you for your patience.