Park Beyond is a theme park simulation game that gives you the freedom to create and manage the Parks of your Dreams! Whether you love to manage finances and visitor experience, or just create fun and cozy parks, the game has something in store just for you!
[h3][b]Notes from Dev Team:[/b][/h3]
[i]Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.
Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.
[b]We are looking forward to seeing your pirate creations in the Community Content soon![/b][/i]
[h3][b]Content[/b][/h3]
[list][*] Added new Beyond Seas Scenery Objects
[*] Added a new Beyond Seas Coaster Car
[*] Added two new Beyond Seas decoration prefabs
[*] The preorder Pirate-themed assets are now available for everyone
[*] Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
[*] Added a new track prefab “Pretzel Loop”[/list]
[h3][b]Stability[/b][/h3]
[list][*] Fixed a random crash when loading a save file
[*] Fixed a crash when paining the terrain
[*] Fixed a crash when cancelling the car-lift module
[*] Fixed a crash that randomly occurs after loading specific save games[/list]
[h3][b]Community content[/b][/h3]
[list][*] Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
[*] Fixed that creating multiple prefabs with the same name can overwrite existing ones [/list]
[h3][b]Campaign[/b][/h3]
[list][*] Fixed that team goals sometimes no longer trigger after completing all but one goal
[*] Fixed that team goals sometimes no longer trigger after completing any other team goal [/list]
[h3][b]Interface[/b][/h3]
[list][*] Fixed the Button callout being consistently displayed for the goals HUD
[*] Added an option for rides to disable the night lights[/list]
[h3][b]Visuals[/b][/h3]
[list][*] Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps[/list]
[h3][b]Infrastructure[/b][/h3]
[list][*] Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”[/list]
[h3][b]Modular Ride[/b][/h3]
[list][*] Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
[*] Fixed cars inside the station being randomly shuffled and snapped when colliding
[*] Fixed the first-person ride camera zoom and rotate options not working for coasters
[*] Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed[/list]
[h3][b]Placement[/b][/h3]
[list][*] Advanced Placement options are turned on by default and can be disabled in the game options[/list]
[h3][b]Localization[/b][/h3]
[list][*] Fixed a bug when the language did not properly switch after adjusting it in the options
[*] Fixed corrupted characters being displayed for the community content in Arabic language [/list]
[h3][b]DLC[/b][/h3]
[list][*] Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
[*] Added more challenging choices for Beyond eXtreme Festivals of Fearless[/list]