[b]General[/b]
[u][b]Comment from the Dev team:[/b][/u]
Based on community feedback, [b]it was noted that our trains have a lot of friction[/b]. They lose speed faster than they should. We've learned that this was due to the train's roll resistance being higher than it should. In preparation for our upcoming sharing features, [b]we wanted to improve this[/b]. As such, we've set this back to a normal level and think the result feels good.
However, we don't want to accidentally break your existing coasters. Therefore [b]this change will only apply to newly placed coasters[/b].
If you saved any coasters as prefabs before this patch and place them after this patch,[b] you may notice buggy looking behaviour.[/b] Simply [b]open the coaster editor and run the course test again[/b], afterwards [b]the coaster should work as normal again[/b] and you can overwrite your old prefab.
We hope this is a positive change and are looking forward to your feedback.
[b]Content[/b]
• Added PAC-MAN Prefabs (Bubble Tea, Candy Apple, Cocoa, Coffee, Ice Cream, Pattisserie and Staff Lounge)
• Added PAC-MAN coaster cars
• Added multiple new free prefabs
• Added new Sandbox settings including an option for unlimited Amazement
• Added a pop up at game start regarding the balancing adjustments and how to apply them to older save games
[b]Stability [/b]
• Fixed a crash on using undo and redo for paths
• Fixed a crash related to the visitors leaving the park
• Fixed a crash on using interaction stands
• Fixed a crash related to the janitor’s pathfinder
• Fixed a crash relating to modular structure placement
• Fixed a crash that sometimes occurred on starting the game
• Fixed a crash due to certain LODs not being loaded
• Fixed a crash when firing staff while editing their color at the same time
• Fixed a crash when connecting paths to a coaster
• Fixed a crash when placing water at the same spot multiple times
• Fixed multiple instances of freezes occurring during path placement
• Fixed multiple random path placement crashes
• Fixed a crash occasionally happening in the coaster editor
• Fixed a crash and multiple issues related to group hierachies, object counts and multiple groups
• Fixed more random crashes
[b]Performance [/b]
• VFX improvements on multiple Flat Rides
• Optimized shaders to improve performance and memory usage
• Removed unused movie files to reduce installation size
• Fixed animated meshes stuttering even when performance is fine otherwise
• Foliage scalability setting now affects background foliage density consistently in all maps
• Improved Performance in CPU-bound situations
[b]Visuals[/b]
• Restored waterfalls on the mysterious ruins flat ride
• Increased shadow draw distances to up to twice the previous distance
[b]Save & Load [/b]
• Fixed the HUD displaying January 1 after loading a save
[b]Park Management[/b]
• Amazement now scales with mission and sandbox difficulty settings
• Improved the Profit heatmap for clear difference between profit-making and loss-making structures
• Changed the Souvenir heatmap to show visitors that do not seek sounvenirs yet to be displayed grey instead of red
• Fixed an issue where bankruptcy is not triggering correctly
[b]Mission 03 [/b]
• Increased size of mine shaft and removed floating assets from Ghost Town
[b]Mission 04[/b]
• Fixed a bug in which challenge stands for impossified coaster hooks cannot be completed
Exploration Park
• Fixed the challenge stand to hire 3 Entertainers and place 3 entertainment points no longer updating after loading
[b]Gamepad [/b]
• Fixed an issue that made it impossible to hire staff on accessing the Park Management screen
• Fixed options in the background being accessible while in color selection
[b]Paths[/b]
• Added an option to automatically toggle paths
• Fixed some instances of suspended paths appearing with a duplicated grounded path
• Improved the look of suspended path supports
• Fixed an issue when switching paths and groups
[b]Placement [/b]
• Fixed that placement settings were not saved and reset to default when placing another object
• Added the possibility of switching between different grid alignments while using Grid Placement
• Fixed a bug when rotating with object space
• Fixed that you can place core shops inside other core shops of prefabs
• Fixed free rotation having issues when used in object space or group space on uneven surfaces
• Fixed the ride camera interfering with demolish mode under certain conditions
• Fixed the minecart animatronic not being selectable
• Fixed double clicking in group edit mode exiting the edit mode
• Fixed that specific prefabs cannot be moved anymore after placing them
• Fixed an issue where objects jump between different locations while rotating
• Fixed that clone and move does not work in precision mode with grid enabled
[b]Undo/Redo [/b]
• Fixed that visitors won’t use rides after undoing a demolish
[b]Flat rides [/b]
• Fixed VFX continuing playing while the ride is closed
[b]Coasters [/b]
• Lowered the roll resistance coefficient for coasters
• Fixed that occasionally coaster nodes have different sizes
• Fixed that the safety test sometimes incorrectly updates while in showcase mode
• Fixed the animation of safety bars on the cars opening and closing not showing
• Fixed the elevator module only working with chain lift and not with normal tracks
• Fixed instances in which the vertical lift and the elevator module would get stuck
• Fixed some teleportation issues for the vertical lift and elevator module
• Fixed an issue where the car speed is locked for the rest of the run after going through the vertical lift or elevator module
• Fixed trains getting pulled to the elevator module after sliding back if the elevator is uphill
• Fixed trains getting stuck when entering the fork module while being split
• Fixed that you cannot fully color customize prefab coasters
Shops & Facilities
• Attractor effects for fun and amazement now also apply to queuing visitors
• Adjusted the duration of amazement effect of shop attractors
Visitors
• Improved visitor animation transitions for running
• Adjusted the timer in which visitors are looking for ATMs
[b]Staff [/b]
• Fixed an issue for staff A-posing when waiving impossification mode
• Improved Janitors to no longer miss nearby trash or litter
• Fixed incorrect tasks being shown after hiring new staff
• Fixed staff members having wrongly generated names
• Fixed costume icons not getting shown when impossifying an entertainer for the first time
• Fixed the positioning for mechanics when repairing or maintaining rides
[b]Camera[/b]
• Fixed multiple instances on agent and camera behavior
[b]UI [/b]
• Fixed a missing string table when hovering a specific icon in the credits
• Fixed incorrect jump targets in the Shops and Facilities Management Screen
• Milestones in pitch meeting recaps are now selectable with gamepad