Park Beyond 1.5.0.142074 - Patch 4

[b]General[/b] [u][b]Comment from the Dev team:[/b][/u] Based on community feedback, [b]it was noted that our trains have a lot of friction[/b]. They lose speed faster than they should. We've learned that this was due to the train's roll resistance being higher than it should. In preparation for our upcoming sharing features, [b]we wanted to improve this[/b]. As such, we've set this back to a normal level and think the result feels good. However, we don't want to accidentally break your existing coasters. Therefore [b]this change will only apply to newly placed coasters[/b]. If you saved any coasters as prefabs before this patch and place them after this patch,[b] you may notice buggy looking behaviour.[/b] Simply [b]open the coaster editor and run the course test again[/b], afterwards [b]the coaster should work as normal again[/b] and you can overwrite your old prefab. We hope this is a positive change and are looking forward to your feedback. [b]Content[/b] • Added PAC-MAN Prefabs (Bubble Tea, Candy Apple, Cocoa, Coffee, Ice Cream, Pattisserie and Staff Lounge) • Added PAC-MAN coaster cars • Added multiple new free prefabs • Added new Sandbox settings including an option for unlimited Amazement • Added a pop up at game start regarding the balancing adjustments and how to apply them to older save games [b]Stability [/b] • Fixed a crash on using undo and redo for paths • Fixed a crash related to the visitors leaving the park • Fixed a crash on using interaction stands • Fixed a crash related to the janitor’s pathfinder • Fixed a crash relating to modular structure placement • Fixed a crash that sometimes occurred on starting the game • Fixed a crash due to certain LODs not being loaded • Fixed a crash when firing staff while editing their color at the same time • Fixed a crash when connecting paths to a coaster • Fixed a crash when placing water at the same spot multiple times • Fixed multiple instances of freezes occurring during path placement • Fixed multiple random path placement crashes • Fixed a crash occasionally happening in the coaster editor • Fixed a crash and multiple issues related to group hierachies, object counts and multiple groups • Fixed more random crashes [b]Performance [/b] • VFX improvements on multiple Flat Rides • Optimized shaders to improve performance and memory usage • Removed unused movie files to reduce installation size • Fixed animated meshes stuttering even when performance is fine otherwise • Foliage scalability setting now affects background foliage density consistently in all maps • Improved Performance in CPU-bound situations [b]Visuals[/b] • Restored waterfalls on the mysterious ruins flat ride • Increased shadow draw distances to up to twice the previous distance [b]Save & Load [/b] • Fixed the HUD displaying January 1 after loading a save [b]Park Management[/b] • Amazement now scales with mission and sandbox difficulty settings • Improved the Profit heatmap for clear difference between profit-making and loss-making structures • Changed the Souvenir heatmap to show visitors that do not seek sounvenirs yet to be displayed grey instead of red • Fixed an issue where bankruptcy is not triggering correctly [b]Mission 03 [/b] • Increased size of mine shaft and removed floating assets from Ghost Town [b]Mission 04[/b] • Fixed a bug in which challenge stands for impossified coaster hooks cannot be completed Exploration Park • Fixed the challenge stand to hire 3 Entertainers and place 3 entertainment points no longer updating after loading [b]Gamepad [/b] • Fixed an issue that made it impossible to hire staff on accessing the Park Management screen • Fixed options in the background being accessible while in color selection [b]Paths[/b] • Added an option to automatically toggle paths • Fixed some instances of suspended paths appearing with a duplicated grounded path • Improved the look of suspended path supports • Fixed an issue when switching paths and groups [b]Placement [/b] • Fixed that placement settings were not saved and reset to default when placing another object • Added the possibility of switching between different grid alignments while using Grid Placement • Fixed a bug when rotating with object space • Fixed that you can place core shops inside other core shops of prefabs • Fixed free rotation having issues when used in object space or group space on uneven surfaces • Fixed the ride camera interfering with demolish mode under certain conditions • Fixed the minecart animatronic not being selectable • Fixed double clicking in group edit mode exiting the edit mode • Fixed that specific prefabs cannot be moved anymore after placing them • Fixed an issue where objects jump between different locations while rotating • Fixed that clone and move does not work in precision mode with grid enabled [b]Undo/Redo [/b] • Fixed that visitors won’t use rides after undoing a demolish [b]Flat rides [/b] • Fixed VFX continuing playing while the ride is closed [b]Coasters [/b] • Lowered the roll resistance coefficient for coasters • Fixed that occasionally coaster nodes have different sizes • Fixed that the safety test sometimes incorrectly updates while in showcase mode • Fixed the animation of safety bars on the cars opening and closing not showing • Fixed the elevator module only working with chain lift and not with normal tracks • Fixed instances in which the vertical lift and the elevator module would get stuck • Fixed some teleportation issues for the vertical lift and elevator module • Fixed an issue where the car speed is locked for the rest of the run after going through the vertical lift or elevator module • Fixed trains getting pulled to the elevator module after sliding back if the elevator is uphill • Fixed trains getting stuck when entering the fork module while being split • Fixed that you cannot fully color customize prefab coasters Shops & Facilities • Attractor effects for fun and amazement now also apply to queuing visitors • Adjusted the duration of amazement effect of shop attractors Visitors • Improved visitor animation transitions for running • Adjusted the timer in which visitors are looking for ATMs [b]Staff [/b] • Fixed an issue for staff A-posing when waiving impossification mode • Improved Janitors to no longer miss nearby trash or litter • Fixed incorrect tasks being shown after hiring new staff • Fixed staff members having wrongly generated names • Fixed costume icons not getting shown when impossifying an entertainer for the first time • Fixed the positioning for mechanics when repairing or maintaining rides [b]Camera[/b] • Fixed multiple instances on agent and camera behavior [b]UI [/b] • Fixed a missing string table when hovering a specific icon in the credits • Fixed incorrect jump targets in the Shops and Facilities Management Screen • Milestones in pitch meeting recaps are now selectable with gamepad