How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Welcome to the finale of our PARANORMASIGHT: The Seven Mysteries of Honjo retrospective!
In previous editions, the team has discussed the inception of the game, how they implemented the fourth wall-breaking puzzles and much more.
To bring things to a close, Kazuma Oushu (Producer), Takanari Ishiyama (Director), Gen Kobayashi (Character Designer) and project members of the PARANORMASIGHT: The Seven Mysteries of Honjo team discuss the game’s amazing critical reception and answer some burning questions we have about the game’s story!
To read the full article, please go to: [url=sqex.link/5z0z]sqex.link/5z0z[/url]
[b]How did it feel to finally launch Paranormasight?[/b]
[i]Takanari Ishiyama (Director): I thought that we’d made an interesting game, but I was really nervous, as I had no idea how a traditional text adventure game like this would be received in this day and age. I couldn’t stop wondering how players outside of Japan would find the game.[/i]
[b]Are there any reactions to the game you’ve been particularly surprised by?[/b]
[i]Ishiyama-san: I was surprised that Yutaro Namigaki was such a popular character, as my intention was that he would be the type of character that people would generally dislike.
I think if I’d intentionally tried to make an unlikeable character that people would end up liking, it wouldn’t have worked. It’s just one of those tricky things.
Also, there’s a section of the game where the player is forced to save manually so that the characters can make good on their promise to never forget what has happened, and I’m really happy that this, along with the story beat that goes with it, was so well received.[/i]
[b]What message do you have for players?[/b]
[i]Ishiyama-san: We are planning to keep on making games, so we hope that you will continue to offer your support!
And for anyone yet to play the game, thank you for giving PARANORMASIGHT your attention! If it has piqued your interest, why not explore some related content further – perhaps by watching a stream of someone play it as a first step, for example? You won’t regret it![/i]
To read everything else, the blog is available in full here: [url=sqex.link/5z0z]sqex.link/5z0z[/url]