Paranormasight Revisited: Creating a new adventure

PARANORMASIGHT: The Seven Mysteries of Honjo

How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.

PARANORMASIGHT: The Seven Mysteries of Honjo is celebrating a year since its release with a limited time 40% discount. Additionally, we wanted to celebrate the occasion with a Q&A! In this new series, we’ll be chatting to the development team, including Kazuma Oushu (Producer), Takanari Ishiyama (Director), Gen Kobayashi (Character Designer) and project members of the PARANORMASIGHT: The Seven Mysteries of Honjo team to pull back the curtain on this eerie adventure. The full version is available on the Square Enix website: https://sqex.link/ng9e [b]How did the idea for Paranormasight come about?[/b] [i]We thought about how we could make an engaging, high-quality experience with a limited development window and budget. We decided that the only answer was to come up with an adventure game that leveraged experience from Director Takanari Ishiyama’s previous titles, such as Detective Ryosuke Kibukawa Case Files and Schoolgirl Strikers. That was when our Producer had the idea to take a horror game - something which works well for livestreaming - and mix in some mystery elements. All that led to the creation of the game that you see today.[/i] [b]How did you research all of the different potential curses of Honjo?[/b] [i]We actually visited Honjo lots of times to gather material. We looked through a lot of old documents in the library, and collected information from archivists at the local chamber of commerce and museum[/i] [b]How did you decide which curses to implement?[/b] [i] Despite being known as the “seven mysteries of Honjo”, there a actually more than seven incidents according to the documentation that we saw. We thought that this contradiction would actually contribute to what makes this such an interesting idea, so we actually included all nine incidents that we found. As we adapted these for the game, we incorporated the curses into the gameplay as adventure-game mechanics.[/i] The full version of the first part of this interview is available on the Square Enix website with plenty of additional questions via the following link: https://sqex.link/ng9e