Panther VR Security Update now Available - Patch 0.1.2

Panther VR

Plan your heist, gear up with weapons and gadgets, and infiltrate in randomly Generated Missions. Go full stealth or guns blazing in Panther VR: an upcoming VR stealth game. Built by and for fans of the Stealth Genre. Everything can be stolen, the rest is up to you.

[img]{STEAM_CLAN_IMAGE}/35886416/8fa0e85f1e5319632dcea335f050012ce43f3e9f.png[/img] [h1]A much-needed rework for Panther VR![/h1] Hope you are all doing great! With great pleasure and after a lot of work. We finally can give you the new Security update 0.1.2 for Panther VR. The last interaction update brought a lot of reworks and mechanics that changed the basic feel of the game, but this Security update will be even bigger. This new update does include a massive rework on stealth and Alert systems, big Guards AI/interaction improvements that fully transform the whole experience of the game to the next level. These new features will enhance stealth gameplay and will make your decisions even more interesting and important. No longer will your game “end’ when you are detected. You can now always break line of sight and guards will no longer be all-seeing entities, making it possible to reset, learn and continue playing after a mistake. Manage your health with the new Health system. Try to make the most out of your sneaking skills with the new Lockpicking system and by completing the new Stealth bonus objectives. Takedown guards with a Dartgun with the new Non-lethal system and hide them away in the new Lockers and crates before they trace you down with the new Point of interest system. As you might hear there are some big changes includes in this update that we are excited about. It did take some extra work and time to make. But we truly believe that Panther VR is getting closer and closer to the game that we envisioned, and this update is the next big step. With the next update on the horizon (Progression) there will be even more to look forward to like new weapons, mechanics, levels, and a full progression system with levels, resources, and unlocks. We can’t wait to hear what you think of this! Enjoy! [b]-Jesse[/b] [img]{STEAM_CLAN_IMAGE}/35886416/eac953063f25fa7fa0e831f792a9571fd81dc3c5.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]Why did it take longer than expected?[/h1] We already shared these points last time, but we think it is always important to share with you why things might progress slower than other games. [b]One thing is sure: we are very dedicated to this project so we will keep going till the end. It is a big project build by fans of stealth, we want the best just like you, but we have limited time with 2 people working on it. Not even mention the small number of resources we can spend on this.[/b] We can only hope that you will take this into consideration. Help us to support the game by getting a copy on steam, or just by spreading the word or joining the community. [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]Future Content[/h1] [h3]Changes in Roadmap[/h3] We are changing up our timeline to increase our focus on the goal of the game. While most of the systems are in place, we are still missing a progression system to make it all worth it. That is why we are moving the Progression update forward instead of the contracts update. [h3]New Levels[/h3] We are getting some questions about when or if we will be adding new Levels. We have some good news: that new levels/game modes will be added in the coming updates. The main reason why we haven’t added any levels yet is that we wanted to focus (our already limited time) on the core mechanics of the game. If the core is not up to standard then the game is still lacking, even with 100 different levels. So we focus our effort on getting the core mechanics right in this main level, and with the random level generation that is already present, this level is different and unique each time you play. We want to add many more levels and game modes to the game. First up will be contracts mode: a randomly generated “dungeon” like system, just like you might see in our other game, VR Dungeon Knight. So we can’t wait to show you more. We also want to look at more open levels like the one that is present in the game. [url=http://www.wolfdoginteractive.com/panther-vr-roadmap/][img]{STEAM_CLAN_IMAGE}/35886416/f48a4a570dd8dba402bfe5fa6185e464c411efe9.png[/img][/url] [h3]Coming up next: 0.1.3 Progression Update [/h3] The progression update will add a lot of new stuff to the game that lets you unlock by completing missions and gaining exp/money. We have some new weapons and customization coming up to spice up your gameplay. Level up and spend points to unlock new abilities. Collect data drives and new items to upgrade weapons and gadgets. And track all your stats to see if you are the ultimate thief. [b][list] [*] Progression and level up system [*] Data drives and new collectibles [*] New Weapons and customization [*] Skill and abilities [*] Stats and tracking [*] More to come! [/list][/b] [h3]Preview of the new weapons in update 0.1.3[/h3] [img]{STEAM_CLAN_IMAGE}/35886416/73ca2ce2e80effe02fbc2c642aeda9bd5aa918e6.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/be1d6c264632ba6f53d978fa72d36b3ad7f79e10.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/0236d494bea2d66e2fa105ff4dca9de4f6849dce.png[/img] [h1]Added: New Alert/Stealth System [REWORK] [/h1] At the core of the Security update lies the Reworked alert and stealth system. It is a full redesign of the old systems that brings familiar stealth mechanics to Panther VR. This system is the core of the game, so we think this is one of the most important and game-changing reworks we did to this date. In order to highlight what is new in the update let’s take a look at the old version. [h3]Old system[/h3] In the old system, stealth was really fragile, unforgiving, and linear. You start the mission in full stealth with guards unaware of your initial presents. This is where it went right, but the moment you were seen by a guard or camera, it goes to red alert and it ends there. All the guards despawned and SWAT stormed the place, making it impossible to return to a stealth game, essentially ending the loop. Guards and SWAT never truly lost you out of sight and tracked you down like an all-seeing entity. The tiniest mistake (or bug) could mean a failure to the mission. [h3]New System[/h3] A proper stealth game should have a loop that can reset itself and always give the player the ability to break the line of sight and re-enter stealth. This is exactly what we did in this new rework. As you can see in the schematics below, we added a whole new layer of depth to the alert system and made sure it has the possibility to reset the loop. Alert does not stay forever anymore and instead of SWAT and special Assault team will be sent in to support the remaining guards. If the security forces lose sight of the player for some time, the Alert status will be lowered to Searching. In this state, all guards will remain vigilant. Once they spot the player again, the alert will be raised to Red, but if they still cannot find you after a set time, the loop will be reset and guards will return to their normal patrols. [h3]Watch[/h3] We’ve also added a watch on the left hand (can be switched) to indicate the current Alert status of the Level, and how long it will take before the status will be lowered. In combination with other visual and audio queues, you can always track the alert status of the Level and Guards [b]Functionality:[/b] [list] [*] [b]Ability to rehide[/b] [*] [b]Allert system can reset[/b] [*] [b]Break line of sight[/b] [*] [b]Guards and Overall Alert status are separated [/b] [/list] [h3]Open in new tab to see old system:[/h3] [img]{STEAM_CLAN_IMAGE}/35886416/3e63d847e7c7f4287e0feb301e2e230de20cfbcc.png[/img] [h3]Open in new tab to see new system:[/h3] [img]{STEAM_CLAN_IMAGE}/35886416/cdcfdbd0cfd094244b2d47248267fee8bff34e29.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/664a50f1c31199a84a32b1a295fd5f8eb611f3c9.png[/img] [h1]Added: New Guards and AI system[/h1] Besides the Alert and Stealth system, guards will also be receiving a full makeover. We have completely rebuild the AI system adding more depth and intelligence to the guards. They are more aware of their surroundings and they will work together in combat and detection. We have reworked their detection system: you can distract them with sound, they will investigate your presents and traces and they will call for backup if needed, which might be answered by the new Assualt team. In addition to their behavior, we also changed their appearance and gave them a voice. We have improved their visual looks and each guard is now uniquely generated and has more personality than before. [h3]More to come[/h3] Keep in mind that making an AI system is the most difficult part of any game. This update will be a complete 180 of what it was, but bugs and issues might still happen. You see it even in the biggest of games where enemies might get stuck. AI in an open world can experience an unlimited amount of variables and options. We tried to iron out the most obvious ones, but know that we will always keep improving the AI in a future update. So help us out by reporting any issues you might find. [b]Details:[/b] [list] [*] [b]Whole new AI system[/b] [*] [b]More interaction with guards[/b] [*] [b]Seperate alert sytem[/b] [*] [b]Visuall overhaul[/b] [*] [b]Random ppearance dom [/b] [*] [b]Added Voicelines [/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/bf038013eca58ec38fcf6878d633ff20b582e194.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/208385cab1da460bf4069fa86f755cdc311fec8a.png[/img] [h1]Added: Point of Interest/ Last seen Location [/h1] New to this Security update is the addition of the Point of Interest system. This system serves as an extension to the AI system and works as a visual indicator for the player. During the heist, the player can leave traces behind, and leaving as many traces as possible is important for a thief. Now you can easily track what might be of interest to guards and how they are going to respond to them. Now those broken cameras and bodies you leave behind have consequences for your results in the mission. The Point of interest includes the following parts: [h3]Last seen location[/h3] A must-have for stealth games and finally present is the Last seen Player location. This marker will show the last seen/know location of you for the guards. This location will also be present and will serve as a place of higher investigation for guards. Keep in mind that both guards and cameras will share and create a last known location when you are in their sights. If you are in combat the Last seen location will be the point where you broke the line of sight. [h3]Noise Distraction[/h3] Distracting a guard by making noise has made its comeback to the game. By throwing items, shooting the wall, or by running, you create noise that might be further investigated by a nearby guard. [h3]Trace indicators[/h3] When you leave a body or broken security system behind, you also leave traces that can be found by guards. These traces are now indicated by a red or yellow icon. Yellow traces like security sytem will put a guard in an investigative position, but finding a body will even raise the alarm. Event messages show up when a body or broken system has been found by security forces. [img]{STEAM_CLAN_IMAGE}/35886416/397f2e202081ba607389d0ee0248630349457d29.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/657dfbdb16a7531b5448b64eb592456f352b97c8.png[/img] [h1]Added: New Health Sytem[/h1] This update brings some big changes to the Health system. While you used to automatically self-heal over time without taking damage, this rework brings a set health pool and the ability to heal yourself with a syringe, healing stations, and items. This new system brings a whole new approach to the game, making the player much more vulnerable and increases the value of stealth. You can view your health status on your new wristband. When you take damage from guards, security systems, etc, your health will not auto regenerate over time. You will need to heal yourself. One of the different ways you can heal yourself is with the use of a syringe. The syringe is always part of your basic kit and has its own new slot located on your arm with the watch. You can grab the syringe with an empty hand. Once held you can stab the syringe in your other hand or straight up in your body/chest to heal yourself. The syringe will have a limited amount of charges. However, those charges can be recharged at a healing station. [b]Details[/b] [list] [*] [b]Added Set amount of Health[/b] [*] [b]Added Health information Tracker on wrist [/b] [*] [b]Added Syringe to heal yourself[/b] [*] [b]Added Health items to heal yourself[/b] [/list] [b]Read More: [/b][url=https://store.steampowered.com/news/app/864730/view/2910970981466403299]Panther VR - Dev Blog 8# [New Weapons System][/url] [previewyoutube=MDaMBbYUZ34;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/123838b86017370d6bb27a97d5ddf52b9ce7c9e6.png[/img] [h1]Added: Non-Lethal[/h1] With this update, it is now possible to make Non-lethal takedowns. Whack guards on the head with a melee weapon and they will fall unconscious on the floor. Unconscious guards will show Zzz above their head, and they do not count towards your kill amount. You still need to hide you, knockout guard, before they are found by other guards. [h3]Melee weapons[/h3] You can use blunt weapons (orange), like a baseball bat, a crowbar, or a pipe for a non-lethal takedown. Sharp weapons (red), like knives, scissors, and axes will still kill guards. It is now also possible to whip a guard with the butt of your pistol or rifle. [h3]Fists[/h3] In case you run out of bullets or anything else for that matter, you can now also use your fists as weapons. It might take a few punches, but it can work as a last resort to take a guard out. [h3]Dart gun[/h3] To help you with Non-lethal takedown you will now be granted access to use the Dartgun. More information about this weapon is further down in this post. [img]{STEAM_CLAN_IMAGE}/35886416/15da6b74202505a07f6786549ddc431ac9f92649.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/3089cc673a0aacb857a12ec07b0ff0f89a86973b.png[/img] [h1]Added: End/score screen[/h1] One of the many reworks in the update will be focused on the end screen and scoring system. A true stealth game can only work if there are enough incentives to play the game in a stealthy matter. Before this was not the case. The goal was to get the case, in any way possible, and running and shooting was the best and easy way to do this. That is why we changed up the scoring system and added extra additional objectives that will reward you extra bonus exp and money if you take a stealth approach. There are a set amount of new objectives that give you badges on completion and you will earn a final score in the form of a medal. [h3]Bonus objectives[/h3] [list] [*] [b]Secondary Objectives[/b] - Complete all secondary objectives [*] [b]No Alarms raised[/b] - Set no alarms off [*] [b]Never detected[/b] - Never be fully detected by security [*] [b]No kills [/b]- Don’t kill any guards [*] [b]Leave no Trace[/b] - Don’t leave any bodies or broken security systems behind to be discovered. [*] [b]Ghost [/b]- Complete all 5 Bonus objectives [/list] [img]{STEAM_CLAN_IMAGE}/35886416/92948d67db41d74a9b431945238c83f0919fba70.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/aa0e8fc874aa8d38b5d1a1aa88d8a04068b12703.png[/img] [h1]Added: Slow-motion Mode[/h1] This update also sees the return of slow-motion or bullet time. With the press of the right secondary action button, you can slow down time for a limited amount of energy. In slow-motion everything will be slower except for your hand movement, giving you more time to aim for that perfect headshot, or take down multiple guards in quick succession. New to slow-motion is that it takes up suit energy. Which can be tracked by a new tracker on your right wrist. After use it takes some time to recharge your bullet-time ability, so use it wisely. [b]Details[/b] [list] [*] [b]New BulletTime/Slow-motion mode[/b] [*] [b]Start slow motion with the Secondary Action button on the right controler[/b] [*] [b]Takes up Suit energy and has a cooldown time [/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/fd7e7d1a3a2aaeba66bae07bbff9a52bfb7c2e15.png[/img] [h1]Added: Various Improvements[/h1] One thing we did in addition to the rework was a small update to the visuals of the game. We updated the shaders, lighting, textures, and materials for the game. This visual update adds more depth to the environment and brings an extra touch of realism to the style of the game. Here are some screenshots which show the difference in style. We are looking forward to improving it even more in a future update. [b]Details[/b] [list] [*] [b]Visual Improvements[/b] [*] [b]Finally fixed Throwing items[/b] [*] [b]Fixed an issue with controller direction input[/b] [*] [b]Interface polish[/b] [*] [b]Weapon handling improvements[/b] [*] [b]Ability to dual hold a pistol[/b] [*] [b]Adjusted belt location/ easier to pick stuff up from the ground[/b] [*] [b]Performance increases[/b] [*] [b]Smoothing of doors/Airvents[/b] [*] [b]Propane tanks interaction[/b] [*] [b]Heist level Changes and improvements[/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/9f4a5ed9e59c0b7535537b19250e4cb66ca769cf.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/1102d471df7872b9e9d9d31dddccfdec1fe4e680.png[/img] [h1]Added: Dartgun [GADGET][/h1] We are adding one of our personal favorite stealth-game gadgets: the Dartgun. This dart gun serves as a non-lethal gadget to silently take down guards. This air pressured devices fires a sleep dart to tranquilize a guard of your choice. Since it is a gadget that uses very specialized ammunition you can only use a set amount from the beginning of the mission. (This amount will be upgradeable in a later update) Guards hit by this dart will fall asleep and don’t count as a kill. Simply reload the Dartgun by pulling back the slide, and keep the dart drop-off rate and travel time in account when picking a target. [b]Gadget Stats:[/b] [list] [*] [b]Fires non-lethal sleep darts[/b] [*] [b]A certain amount of bullets to use in each mission[/b] [*] [b]Slower travel time and bullet drop-off[/b] [*] [b]Needs to be reloaded after every shot[/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/59b97a0591aee9d3bf874f937957be206c957bc5.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/1401af974bf98cc8347471993ed156dfb48507e4.png[/img] [h1]Added: Lockpicking [MECHANIC][/h1] A stealth game would not be complete without lockpicking. It was one of the first things we had in our Kickstarter Demo, but now is returning with the 0.1.2 update! With this new mechanic, the player will be able to pick locks with their new lockpick set. These locks can be found on strongboxes, which spawn randomly around the whole level. Just walk up to a lockbox and grab the lockpick to start the lockpicking. Now it is up to the player to find the right spot by twisting and turning the Lockpick. Once you find the hotspot with audio/visual/rumble cues, you can press the trigger to unlock the lock and open the strongbox. However be careful with the lockpick, if you go too fast you might miss the right spot, and your lockpick will break. We also want to make sure that lockpick will always be optional, as like every stealth option in the game. You are not required to pick these strong boxes, but you will be well rewarded if you succeed. [b]Details:[/b] [list] [*] [b] Added Lockpicking system[/b] [*] [b] Added Lockboxes in heist locations[/b] [*] [b] Added High value loot to be found in Lockboxes[/b] [/list] [previewyoutube=cOT6Yo-sYAg;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/8ece83b3ff054bc25abf81951ec31e1582746c6b.png[/img] [h1]Added: Lockers and Crates [ITEM][/h1] With the new Stealth and AI system, it will always be possible to hide from enemy sight. In order to provide you with new ways to sneak away, we are introducing lockers and crates. Scattered around the level you can find these (very convenient) empty crates and lockers. Which are also the right size to hide an infiltrating agent or a guard’s body inside. So make use of these crates and lockers and take your stealth game to the next level. [b]Details:[/b] [list] [*] [b]Added Lockers and crates on set locations[/b] [*] [b]Use it to hide from guards[/b] [*] [b]Or use it to hide bodies and other items[/b] [*] [b]Don’t get seen while entering the lockers[/b] (They are not bulletproof) [/list] [img]{STEAM_CLAN_IMAGE}/35886416/0ce468fc1cbf13715fd3e011b538564fef522d7b.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/b1daa82749e1a2df940f055fc2c2e58a3aca4d34.png[/img] [h1]Added: Ammo Lockers [ITEM][/h1] Ammo can be very important sometimes. In the previous version of the game, it was very difficult to find new ammo once you run out. That is why we are also adding Ammo lockers to the game. These lockers can randomly be found around the heist location and always contain ammo for your weapon. You can lock pick these Ammo lockers to gain access to new ammo. In case you are in a real hurry (say firefight), you can always shoot your way in. This is not recommended in stealth since an alarm will sound when you breach this locker with force. [b]Details:[/b] [list] [*] [b]Added ammolocker to heist locations[/b] [*] [b]Can be lockpicked for more Ammo[/b] [*] [b]Can be shot open for easy access[/b] [*] [b]Provides you with new ammo for your weapons[/b] [/list] [previewyoutube=jXM2xjTOGH8;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/46ca5f4baec2a38df0f7f73c2525031424aafd86.png[/img] [h1]Added: Healing Stations [ITEM][/h1] Besides using the syringe, there are also other ways to heal yourself. One of these methods is to look for a Healing Station. These stations will randomly spawn across the heist locations. They are fully unlocked and accessible to the player and will open automatically once in range. The Station contains one full healing charge. You can start the healing process by grabbing the lever inside of the machine. The machine will start healing you over time until it's empty. You can stop the process at any time, and you will be even able to use your other hand to shoot guards while healing up. The station will display your personal stats in combination with its own charge level. Once the healing station is empty it will automatically close and can not be used again. [b]Details:[/b] [list] [*] [b]Find healing station around the Heist locations[/b] [*] [b]Heal yourself directly with the healing stations[/b] [*] [b]Charge your syringe at the healing station for later use[/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/69c46205b30145288d5dae830434c65e449f7bb2.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/d2df9df9ce3dbb282dfb39ca7fcd94cb332f433e.png[/img] [h1]Changed: Security Guard [GUARD][/h1] Most of the changes of the guard are in its AI system (See AI system). They are a lot smarter and will have more physical interaction with the player and their environment. We also made big visual changes to their appearance and they are now fully unique and randomized. With this new overhaul, it will now be possible to greatly increase the number of guards during a mission; From only a maximum of 10 guards in the old version to a new amount of 30 40 guards. [b]Details:[/b] [list] [*] [b]A big increase in the number of guards: from 10 (old) to around 30 a 40.[/b] [*] [b]Descreased damage[/b] [*] [b]Randomized visual appearance [/b] [*] [b]New Voice lines[/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/c1f0ac49e45c92b72c6f058cd9f9a02189d30665.png[/img] [h1]Changed: Heavy Guard [GUARD][/h1] Every change for the normal Security Guard will also apply to the Heavy Guard. We increased change you can find a Heavy guard, and once again increased their health. This makes them even more dangerous. [b]Details:[/b] [list] [*] [b]Same changes as Security Guards[/b] [*] [b]Increased health[/b] [*] [b]Increase spawn amount[/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/993d1174c5478a97a36c68bc52d8b171b6815aba.png[/img] [h1]Added: Assault Team [GUARD][/h1] New to the roster is the Assault team. These special intervention officers will assist the on-site Muller Security forces in case of a security breach. Once an intruder has been located, the guards will call for backup. The alarm is raised and an assault team will be dispatched to investigate and terminate all potential intruders. These Assualt teams will come in a team of 2 and will carry automatic weapons and increase armor. They are trained to flush out intruders and will keep searching around until everything is confirmed to be all clear. They will continue their search on a Search Alert Level. If an assault team is killed, a new one will be sent in as their replacement. [b]Details:[/b] [list] [*] [b]Added Assault team as backup on Alert/search[/b] [*] [b]Will replace the SWAT on normal Alert[/b] [*] [b]High damage with Assualt rifles[/b] [*] [b]High armor[/b] [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/bec3b8a8b80f6acce5014201b85dc68b4112477f.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/9d42a0b3a8d63a285f8ae6e55b3c7d374f7db829.png[/img] [h1]Changed: SWAT [POLICE] [/h1] With the Security update, SWAT will play a smaller role in security. The security forces are now a lot more self-sufficient with the addition of theThe Assault teams and the increase of on-site guards and security systems. This means that the SWAT will only come into play when you start a Welding breach on the vault door. Since a detection/ red alert from a guard does not end your stealth game anymore, the SWAT now serves as a last resort effort to stop the breach. [b]Details:[/b] [list] [*] [b]SWAT only arrives when you breach the door[/b] [*] [b]Increased Health and damage [/b] [/list] [quote=] [b]Developer Comment:[/b] While SWAT is a good Endgame mechanic for those who want to force their way into the vault, we love to see some changes in how they work and when they arrive. This will be changed in the next update. Making SWAT the final option, only when you start welding the door. We also love to see a more stealth approach when SWAT arrives at the scene. They can now always find you. Stealth and hiding should be an option in the future. [/quote] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/4a3bea80d9f7b373cee8a59e32f0c7a52be1f822.png[/img] [h1]Bug Fixes[/h1] [list] [*] Fixed Issues with the objective case [*] Fixed Issues with item physics [*] Fixed Issues in the Tutorial [*] Fixed various Grappling hook issues [*] Fixed Hard to reach items on floor [*] Fixed Rifle reloading issues [*] Fixed Pistol reloading issues [*] Fixed Drone endless jumping [*] Fixed Climbing issues [*] Fixed Issues with controller direction movements [*] Fixed broken Image effects [/list] [h1]HOTFIX 0.1.2c[/h1] [h3](ADDED 27-03-21)[/h3] [list] [*] [b]Major Reloading issues fixes[/b] [*] [b]Fixed Fog on spectator Cam[/b] [*] [b]Fixed Extra Drifting issues with Controller Movement Setup[/b] [*] [b]Fixed misalignment Vivewands and Index controllers[/b] [*] Fixed Performance issues while on stairs and airvents [*] Fixed Guard saying "who is that" after death [*] Fixed some tutorial issues [*] Fixed Door spawning in the Vault door [*] Assualt team now Despawns after alert [/list] [h1]HOTFIX 0.1.2b[/h1] [h3](ADDED 21/10/2021)[/h3] [list] [*][b] Fixed Issues with reloading on the Index Controller[/b] [*][b] Fixed Drifting issues with Controller Movement Setup[/b] [*] Added Grappling hook icons [*] Magazine in the weapon will now highlight [*] Added extra Description in the tutorial [*] LaserFence zap will alert Guards [*] Fixed Wooden crate is very difficult to open [*] Fixed Items falls through the floor [*] Fixed Traces left count wrong in the End screen [*] Fixed Error when guard find a body or cam in the tutorial [*] Fixed issue that Non-lethal takedowns count towards total kills [*] Collision issues on certain floors [*] Bumpy staircase in Lab [*] Whiteboard markers drop on the ground when placed in a slot [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]Special Thanks for testers[/h1] In the last couple of weeks, we got some amazing help from the community to test out the new features and mechanics. They gave some great feedback and helped us track down and fix a big list of bugs and issues. So special thanks to our amazing community testers. We will continue community testing for future updates. If you want to join this amazing group of people and help us test out new content, join our discord and let us know! [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]Consider Leaving a Review[/h1] Being a small indie dev, the visibility of a game is one of the hardest things to achieve. So if you like what you see so far, or if you want to see some things change: it would be really amazing to us if you consider leaving a review on steam. Be honest and true to what you think of the game of course. Thanks in advance! <3 [h1]Discord[/h1] If you haven't already, don't forget to join the Panther VR Discord! Share your comments and suggestion with us and the community! [url=discord.gg/SBP4yb7][img]{STEAM_CLAN_IMAGE}/35886416/acb31bccc222a55b5a14d3c79c67181384e25441.png[/img][/url] [h1]Socials[/h1] For more information about current and future updates, from Panther VR and other Wolfdog Interactive games, follow our Socials! [list] [*] [url=https://twitter.com/Wolfdog_Int]Wolfdog Twitter[/url] [*] [url=https://www.facebook.com/WolfdogInt]Wolfdog Facebook[/url] [*] [url=https://www.instagram.com/wolfdoginteractive]Wolfdog Instagram[/url] [/list] [h1]Developer page[/h1] Check out and follow our Steam Developer page for more news on our VR Titles. [url=https://store.steampowered.com/publisher/Wolfdog]Wolfdog Interactive Developer Page.[/url] [h1]Thanks[/h1] Thanks for all the support and feedback from our amazing community. This update is made possible by you guys! [img]{STEAM_CLAN_IMAGE}/35886416/78b1c11e2afa645785072d0f7b0a3015aec1e8a5.png[/img]